Cross-Server Matchmaking

The list on the left is the current NPC’s available Cross-Server Matchmaking List

Click an event to switch to matching content, and view the corresponding event requirements and rewards.

 

Different NPCs may have different Cross-Server Matchmaking Event List

 

The right side displays the content of the selected Cross-Server Matchmaking Event

It will display the corresponding Event Name, the NPC that starts the event, reward, entry requirements, and available time.

 

The event rewards will differ from event to event. For example, the rewards for Chrono Hunt will have a weekly limit.

 

These are the features of the Cross-Server Matchmaking System

  • Current Party Pop: 

is the number of players currently in the player’s Party. The Party will be a local server Party before entering Cross-Server Matchmaking, and will become Cross-Server Party after entering Cross-Server Matchmaking. When a player is not in a Party, the Party Pop will be 1 by default.

  • Estimated Matchmaking Time

is the estimated time before the player can complete the Matchmaking from the moment they entered Matchmaking Queue. When there is no player successfully completed Matchmaking for the event in local server, the estimated time is 0.

  • Remaining Matchmaking Chances:

is the remaining chances you can enter Matchmaking. Each event’s Matchmaking Chances will be counted independently. A chance will be cost when you enter Matchmaking queue (which means clicking Start Matchmaking button). The chances will be refreshed every day.

 

When a player quits an event in violation after a successfully matchmaking, the system will add them to the blacklist, and they will need to wait for a period of time before they can use Matchmaking feature again.