



The Untamed Saga does not only bring about the HD Revamp of the Yao Shou and Yao Jing. Check out the new Skill Adjustments! (Best viewed on PC)
Wu Xia
Skill | Channel | Cast | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
Star Smite Star Smite | 300 | 800 | 6 | -15 | Deals damage to all enemies in a 25 meters line and knocks back non-player targets 18 meters Polearm: Range increases to 20 meters, deals additional 100% of weapon damage; Sword: Melee, deals additional 300% of weapon damage; Star Smite: Interupts channeling of enemies Star Smite: Reduces ememies' Evasion by 50% in 8 seconds | Deals damage to all enemies in a 2.5 meters line and knocks back non-player targets 18 meters. Interupts channeling of ememies and reduces their Evasion by 50% Polearm: Range increases to 20 meters, deals additional 100% of weapon damage; Sword: Melee, deals additional 300% of weapon damage; Golden Glyph: Increases 40%/60%/80%/100% Physical Damage of weapon attack. Verdant Glyph: Cooldown 15 seconds, using Axe and Hammer, stuns target for 2/3/4/5 seconds Ethereal Glyph: Restores 35/40/45/50 Chi. Sanguine Glyph: When using Poleblades, Pikes, and Clubs, increases 50%/75%/100%/125% of weapon damage. Argent Glyph: When using Blades and Swords, increases 60%/90%/120%/150% of weapon damage. |
Sword Status | Instant | Available at Lv.29. Transform into Sword Form and the current weapon model will become Dual Swords. The weapon you equipped will transform into Sword when you use the skill. The Attack, Attack Rate and Attack Range of your weapon will be the same as those of Sword. |
||||
Hammer Status | Instant | 1 | Available at Lv.29. Transform into A/H Form and the current weapon model will become Dual Axes. The weapon you equipped will transform into A/H when pu use the skill. The Attack, Attack Rate and Attack Range of your weapon will be the same as those of A/H. |
|||
Fists Status | Instant | Available at Lv.29. Transform into Fists Form and the current weapon model will become Fists. The weapon vu equipped will transform into Polearm when pu use the skill. The Attack, Attack Rate and Attack Range of purweapon will be the same as those of Fists. |
||||
Polearm Status | Instant | 1 | Available at Lv.29. Transform into Polearm Form and the current weapon model will become Long Spear. The weapon you equipped will transform into Polearm when wu use the skill. The Attack, Attack Rate and Attack Range of wur weapon will be the same as those of Polearm. |
|||
Void Sword Cyclone | 400 | 1700 | 180 | 300 | Every 3 seconds, all enemies within 10 meters will take damage in 1.2 seconds. Deals physical damage and 450% of weapon damage plus 20000 of weapon Attack. Slows target by 30%. Lasts 3 seconds. Verdant Glyph: Every 1 second, deals 40% physical damage + 100% of weapon damage plus 4000, lasts for 12 seconds, deals additional 200%/300%/400%/500% of weapon Attack Argent Glyph: Duration increases to 15 seconds, restores 120/150/180/210 Chi | Every 3 seconds, all enemies within 10 meters will take damage in 12 seconds. Deals physical damage and 450% of weapuon damage plus 20000 of weapon Attack. Slows target by 30%. Lasts 3 seconds. Verdant Glyph: Every 1 second, deals physical damage + 100% of weapon damage plus 4000, lasts for 5 seconds, deals additional 200%/300%/400%/500% of weapon Attack Argent Glyph: When hitting target, has a 40%/60%/80%/100% chance of stunning target for 4 seconds. |
Aura of the Golden Bell Aura of the Golden Bell Aura of the Golden Bell | 600 | 1800 | -10 | Allows surrounding teammates to gain 60% Extra Physical Attack from equipment, lasts for 30 minutes. Aura of the Golden Bell: Gainsan additional 90% of Physical Defense Aura of the Golden Bell: Gains an additional 75% of Physical Defense and 75% of Physical Defense in 15 seconds. | Allows surrounding teammates to gain 60% Extra Physical Attack from equipment, and increases skill damage to non-player targets by 20%, lasts for .30 minutes. Aura of the Golden Bell upgrades to OAura of the Golden Bell and oAura of the Golden Bell upgrades to QAura of the Golden Bell Aura of the Golden Bell: Gains an additional 1.20% of Physical Defense Aura of the Golden Bell: Gains an additional 90% of Physical Defense and 90% of Physical Defense in 15 seconds. |
|
Ocean's Edge | 0.3 | 1000 | -5 | Deals damage to targets. Restores 5 Chi after use. Ethereal Glyph: Chi increases 10/15/20/25 Argent Glyph: When using Blades and Swords, deals an additional 40%/60%/80%/106 of weapon damage. | Deals damage to targets. Restores 10 Chi after use. Ethereal Glyph: Chi increases 15/20/25/30 Argent Glyph: When using Blades and Swords, deals an additional 80%/120%/160%/200% of weapon damage. |
|
Farstrike =Farstrike | 800 | 1.2 | 6 | -10 | Channel: 0.8 seconds Cast: 1.2 seconds Deals base physical damage to targets 20 meters away. If the target is more than 10 meters away, it will be stunned for 3 seconds. If the target is within 10 meters, it will receive additional base physical damage. Cannot be a critical strike. Farstrike: Deals more damage Farstrike: Deals more damage nFarstrike: Gains .20 Chi | Channel: 0.5 seconds Cast: 0.8 seconds |
Hillborn Hillborn | 400 | 1000 | -1.2 | Deals Physical Damage to enemies 10 meters away and slows them down by 50%. Has a chance to deals additional Physical Damage. Hillborn: Has a 25% chance to increased Critical Hit rate by 20% in 10 seconds Hillborn: The deceleration ratio is increased to 65% | Cooldown: .3 seconds | |
Heaven's Flame | 400 | 1200 | 30 | 200 | Deals base physical damage to enemies within 10 meters and increases their damage taken by 100% in 8 seconds. Restores 50 Chi after use. | Added Effect: 100% Hit Rate |
Glacial Spike | 300 | 1200 | 30 | 200 | Deals base physical damage to enemies within 12 meters. Restores 50 Chi after use. Weakens the inflicted targets within 10 meters, reducing their Physical and Magic Defenses by 50%. (Reduces Physical Defense by 90% and Magic Defense by 60%). Freezes the inflicted targets 10 meters away for 5 seconds. | Added Effect: Guaranteed to Hit |
Drake's Breath Bash | 600 | 1000 | 30 | 0.2 | Deals damage to all enemies in a 15-meter line. Half of the damage is Physical Damage and the other is Fire damage. For the next 15 seconds, all your normal attacks deal extra fire damage equal to 120% of your weapon damage | Added Effect: Guaranteed to Hit |
Fa Shih
Skill | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|
True Apex Armor Dark Apex Armor | 3 | 0 | Gains an additional 120% Water, Fire, and Earth Defense plus an additional 120% of physical damage. Every 3 seconds, gains 10 Chi and increases the Critical Rate by 10% for 15 minutes. True Apex Armor: Chi gained every time is increased to 15 points. Dark Apex Armo: Increases Critical Rate by 2%. | After Update True Apex Armor or Dark Apex Armor to Ex Apex Armor Gains an additional 120%Water, Fire, and Earth Defense plus an additional 120% of physical damage. Every 3 seconds, gains 11 Chi and increases the Critical Rate by 11% for 15 minutes. Golden Glyph: Gains extra 60%/80%/100%/120% Metal Defense from Gear. Verdant Glyph: Gains extra 60%/80%/100%/120% Wood Defense from Gear. Ethereal Glyph: Chi gained every time is increased to 12/13/14/15 points. Sanguine Glyph: Gains an additional 120%/130%/140%/150% Water, Fire, and Earth Defense. Argent Glyph: Increases Critical Rate by 12%/13%/14%/15%. |
Sand Guardian True FrostBite Dark FrostBite | 10 3 3 | 0 -20 -20 | Sand Guardian Cooldown: 10.0 seconds. Chi Gained: 0 Reduces your Critical Rate of incoming attacks by 5%. Lasts for 15 minutes. True FrostBite Cooldown: 3 seconds. Chi Gained: 20 Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes. Dark FrostBite Cooldown: 3 seconds. Chi Gained: 20 Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. | Combine Sand Guardian,True Frostbite or Dark Frostbite to Frost Guard or Frost Guard Channel: 1.0 second Cast: 1.0 second Cooldown: 3.0 seconds Chi Gained: 20 Frost Guard: Reduces you and your alies' within 15 meters Critical Rate of incoming attacks by 5%. Causes their normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes. Added Effect: Increases you and alies' skill damage to non-player target by 20%, lasting for 30 minutes. Frost Guard: Reduces you and your alies' within 15 meters Critical Rate of incoming attacks by 5%. Causes their normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. Added Effect: Increases you and alies' skill damage to non-player target by 20%, lasting for 15 minutes. |
FrostBite FrostBite FrostBite FrostBite FrostBite | Causes alies' normal attacks to deal 30% of your base magic damage as extra Water damage. Lasts for 15 minutes. Frostblade: Causes alies' normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes. Frostblade: Causes alies' normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. Frostblade: Causes alies within 15 meters normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes. Frostblade: Causes alies within 15 meters normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. | Added Effect: Increases you and alies' skill damage to non-player target by 20%, lasting for 15 minutes. | ||
Ex Wrath of the Water Dragon Ex Wrath of the Water Dragon Ex Wrath of the Water Dragon Ex Wrath of the Water Dragon Ex Wrath of the Water Dragon | 30 | 200 | Deals Water damage to enemies within 12 meters of your target and freezes the target for 8 seconds. Restores 40 Chi after use. Has a 50% chance to increase the next Critical Hit Rate in 10 seconds by 30%. Costs 2 Sparks. | Added Effect: Increases the damage monsters taken by 30% for 8 seconds. This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. |
Ex Wrath of the Water Dragon | 30 | 200 | Cast: 1.5 seconds | Cast: 1.0 seconds |
Ex Sea of Flame | 30 | 200 | Cast: seconds | Cast: 1.0 seconds |
Ex Weight of the Mountain | 0.3 | 200 | Cast: seconds | Cast: 1.0 seconds |
Ex Stone Rain | 3 | -15 | Cast: seconds | Cast: 1.0 seconds |
Ex Hailstorm | 12 | -5 | Cast: 1.2 seconds | Cast: 1.0 seconds |
Sandman`s Chant | 120 | 20 | Range: 20 meters | Range: 30 meters |
Earth Spirit Strike Earth Spirit Strike | 1 1 | 0 100 | Earth Spirit Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Magic Defence by 60% for 12 seconds. E Undine Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Earth resistance, Water resistance by 60% and Fire resistance by 60% for 12 seconds. Adds Spark Effect and reduces the Fire Defense of the target by 100%. Spark Effect has no effect on players that are a higher level than you. Cost 1 Spark. | Earth Spirit Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Magic Defense by 60% for 12 seconds. Earth Spirit Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Magic Defense by 60% for 12 seconds. Adds Spark Effect and reduces the Fire Defense of the target by 100%. Spark Effect has no effect on players that are a higher level than you. Cost 30 Spark. |
Qiang Shou
Skill | Channel | Cast | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
Flame: Deadly Shriek Flame: Deadly Shriek | 200 | 600 | -10 | Base Attack of Qiang Shou, dealing base physical damage plus 50% of weapon damage plus 3833. Flame: Deadly Shriek: Has a 25% chance to gain 20 Chi oFlame: Deadly Shriek: Channel and Cast reduces 0.1 seconds | Upgrade Flame: Deadly Shriek or oFlame: Deadly Shriek to VFlame: Deadly Shriek Dealing base physical damage plus 50% of weapon damage plus 3833. Generates 15 Chi. Reduces cooldown to 0.5 seconds. The cooldown time of Murderous Indulgence is reduced by 0.5 seconds per use of this skill. The cooldown time will not be reduced for Argent Glyph Effect of Murderous Indulgence Golden Glyph: plus 50% of weapon damage Verdant Glyph: If a 4,'Burning Flutter is used before, you will gain a Life Straggler effect that increases your Damage and Crit Damage. Plus 20%/30%/40%/50% of weapon damage Ethereal Glyph: Generates 20/25/30/35 Chi Sanguine Glyph: Deals 20%/30%/40%/50% of weapHJn damage as Fire Damage, You can trigger weapon's God of Frenzy effects. Argent Glyph: Can charge twice, cooldown 1 second, plus 10/.20/30/4096 of weapon damage |
|
Wisp of Shadow | 100 | 0.5 | 60 | 30 | Increases your Movement Speed by 65%, immune to all movement control effects. Lasts for 12 seconds. Ethereal Glyph: Generates 15/20/25/30 Chi | Effect changed to: Increases Movement Speed and immune to all movement control effects. Immune to all negative effects for 0.5 seconds, increases during to 1/2/3/4 seconds. |
Prey of Blood | 100 | 700 | 30 | 100 | Absorbs the target's HP by converting the damage dealt into healing yourself. Deals physical damage equal to your base Physical Attack plus 70%% of gear Attack and an additional 8771 physical damage. Ethereal Glyph: Generates 40/50/60/70 Chi Sanguine Glyph: You enter a state whereby you cannot be selected. | Ethereal Glyph Newly Added Effects: Converting 150%/200%/250%/.300% of damage dealt into healing yourself. Sanguine Glyph: You enter a state whereby you cannot be selected. |
Flame: Deadly Expel | 100 | 700 | 5 | -20 | Attack all enemies within a 60 degree fan shape area in front of you, dealing physical damage equal to wur base Physical Attack plus 53.38 physical damage. In the next 10 seconds, lowers the target's Physical Defense by 50%% of its gear value. The cooldown time of WMurderous Indulgence is reduced by 0.5 seconds per use of this skill. The cooldown time will not be reduced for Argent Glyph Effect of Murderous Indulgence Ethereal Glyph: Generates 25/30/35/40 Chi | Ethereal Glyph: Lowers Physical Defense by 60%/70%/80%/90% of gear value, lasts for 10 seconds |
Charred Dimension Charred Dimension | 200 | 1000 | 15 | -10 | As the Qiang Shou enchants the weapons of themself and their teammates within 10 meters, they deal Normal Attack damagen plus an additional 40% of Fire damage. Lasts for 30 minutes. Charred Dimension: Lasts for 60 minutes. Charred Dimension: Fire damage increases to 50%. | Newly added effect: increases 20% damage to non-player targets, lasts for 30 minutes |
Lethal Technique: Burn Lethal Technique: Burn | 200 | 1100 | 30 | -10 | Place a Lethal Device on the ground, which will be triggered when an enemy is within 6 meters. Dealing Physical Damage to the target equal to your base Physical Attack plus 383.3 gear. Offensive Device: Only one of the same type can exist at the same time. The device exists up to 30 seconds, or until triggered. Lethal Technique: Burn: Has a 2.5% chance to gain extra 20 Chi. Lethal Technique: Burn: Reduces Channel and Cast for 0.1 seconds. | Newly added effect: Slows targets for 50% in 8 seconds. |
Lethal Technique: Assail Lethal Technique: Assail | 100 | 1000 | 30 | -10 | Place a Lethal Device on the ground, which will be triggered when an enemy is within 6 meters. For 8 seconds, the skill damage of player targets taken is increased by 15%. Offensive Device: Only one of the same type can exist at the same time. The device exists up to 10 seconds, or until triggered. Lethal Technique: Assail: During increases to 10 seconds. Lethal Technique: Assail: Effects increases by 20%. | •Lethal Technique: Assail: Place a Lethal Device on the ground, which will be triggered when an enemy is within 6 meters. For 8 seconds, the skill damage of player targets taken is increased by 15%, the damage of non-player targets taken is increased by 30%. Lasts for 10 seconds This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison.Cooldown reduces 1 second. Lethal Technique: Assail: Place a Lethal Device on the ground, which will be triggered when an enemy is within 6 meters. For 8 seconds, the skill damage of player targets taken is increased by 15%, the damage of non-player targets taken is increased by 30%. Generates 15 Chi This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. Frenzy effect inceeases to 20% |
Silent Mayhem | Charge | 1000 | 15 | -50 | Cast range is increased by 10.0 meters. Can charge up to 2.5 seconds, dealing Physical Attack equal to your base Physical Attack plus 300% gear Attack plus 6479. If the charge time is longer than 2.0 seconds, the skill deals more damage for 5 seconds. If the skill is released after a 2.5 second charge,the cooldown time of Gilded Blaze will be removed. The cooldown time will not be removed for Argent Glyph Effect of Gilded Blaze Sanguine Glyph: Skill damage increases by 5/10/15/20% | Sanguine Glyph: Deals 80/120/160/200% weapon attack as Fire Damage |
Yao Hou
Skill | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|
Hurling Rock | 60 | 50 | Deals physical damage to your target and enemies within 8 meters, grounding them for 10 seconds. Petrifaction. Immune to all negative effects while using the skill. Cannot be canceled. | Update Hurling Rock to Hurling Rock Deals physical damage to your target and enemies within 8 meters, grounding them for 10 seconds. Petrifaction. Immune to all negative effects while using the skill. Cannot be canceled.The damage of non-player targets taken is increased by 30% for 8 seconds. This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. Golden Glyph Effect: Deals an additional 20%/30%/40%/50% of base physical damage. Verdant Glyph Effect: Attack range is increased by 1/2/3/4 meters. Ethereal Glyph Effect: Grounds targets for 12/13/14/15 seconds. seconds. Sanguine Glyph Effect: Restores 20/30/40/50 Chi after use. Argent Glyph Effect: Removes the grounding effect of the target, reduces cooldown to 45/40/35/30 seconds. |
Gathering Cloud | 30 | 100 | Deals base physical damage to enemies within 10 meters. If the target is under the status of Wind, Forest, Fire or Mountain, their marks will be removed and they will be coiled. They will not be able to use Reposition and can only walk within 5 meters. Lasts for 15 seconds. The coiling only has effect on players. Golden Glyph: Deals an additional 30%/40%/50%/60% of weapon damage. | Golden Glyph: Deals an additional 30%/40%/50%/60% of weapon damage. Added Effect: Consumes all Marks of Wind, Forest, Fire, or Mountain to increase effectiveness and adds the effect of 1 more mark for targets with all marks. Coils targets for 3 for every mark consumed and they will not be able to use Reposition and can only walk within 5 meters. |
Snow Ape Form Snow Ape Form Snow Ape Form | 3 | 0 | Cast: 0.2 seconds. Cooldown: 3.0 seconds Increases your movement speed by 50%. Reduces physical defense by 50% of gear value for enemies within 12 meters when transforming. Lasts for 10 seconds. Then powerful Petrifaction could be used, you will be immune to all negative effects during using the skill and in 1.0 second after using the it. Petrifaction. Immune to all negative effects while using the skill. Cannot be canceled. Snow Ape Form: Increases Movement Speed by 90%, reduces physical defense by 50% of gear value for enemies. Gains 20 Chi after each use. Snow Ape Form: Increases Movement Speed by 90%, reduces physical defense by 50% of gear value for enemies. Shields you for 6 seconds, reducing attackers' Critical Rate by 5%. | Cast: Instant Cooldown: 2.0 seconds. Added Effect: Used when inflicted with control effects. Increases your movement speed by 50%. Powerful Petrifaction could be used after transformation, you will be immune to all negative effects during using the skill and in 1.0 second after using the it. Snow Ape Form: Increases Movement Speed by 90%. Gains 20 Chi after each use. Snow Ape Form: Increases Movement Speed by 90%. Shields you for 6 seconds, reducing attackers' Critical Rate by 5%. |
Rising Wind Rising Wind Rising Wind Rising Wind | 5 | -15 | Deals base physical damage to the target. Inflicts Mark of Fire lasting for 15 seconds. The Mark only has effect on players. Gained 15 Chi. Rising Wind: Has a 10% chance to restore 100 Chi. Rising Wind: Increases 10 Chi. Rising Wind: Gained 25 Chi. Sanguine Glyph: Critical Hits can Silence the target for 0.5/1.0/1.5/2.0 seconds | Added Effect: Reduces Physical Defense of enemoes by 60%, lasting for 10 seconds. Sanguine Glyph: Reduces Physical Defense of enemoes by 72%/78%/84%/90%, lasting for 10 seconds. |
Mountain Quake Mountain Quake Mountain Quake Mountain Quake | 5 | -30 | Deals base physical damage to enemies within 8 meters. Reduces their speed by 50%. Lasts for 5 seconds. Grants yourself Mark of Yang. Lasts for 15 seconds. Petrifaction. Immune to all negative effects while using the skill. Cannot be canceled. Mountain Quake: Deals additional 1000 physical damage. Mountain Quake: Skill range is increased 1 meter. Mountain Quake: Deals base physical damage to enemies within 10 meters. Reduces their speed by 50%. Lasts for 5 seconds. Grants yourself Mark of Yang. Lasts for 15 seconds. Ethereal Glyph: Generates 35/40/45/50 Chi. | Added Effect: Reduces Physical Defense of enemoes by 60%, lasting for 10 seconds. Ethereal Glyph: Reduces Physical Defense of enemoes by 72%/78%/84%/90%, lasting for 10 seconds. |
Waving Hands Waving Hands Waving Hands | 3 | -10 | Increases the Block of your allies and yourself by 200. Lasts for 20 minutes. Waving Hands: Increases the Block by 10. Waving Hands: Duration is increased by 10 minutes. | Added Effect: The skill damage of non-player target is increased by 20%, lasting for 20 minutes. |
Howling | 90 | 30 | Required Weapon: Cudgel Increases the skill damage of allies within 18 meters to monsters by 50%, lasting for 10 seconds. Increases your Block by 50% of your maximum Health, lasting for 10 seconds. True Mountain and Howling share the cooldown of 90 seconds. Petrifaction. Immune to all negative effects while using the skill. Cannot be canceled. Costs 30 Chi to cast. | Required Weapon: Cudgel, Unarmed Increases your Block by 50% of your maximum Health, lasting for 10 seconds. True Mountain and Howling share the cooldown of 90 seconds. Petrifaction. Immune to all negative effects while using the skill. Cannot be canceled. Costs 30 Chi to cast. |
Shadow Catcher | 30 | 0 | Required Weapon: Cudgel Immediately removes negative states like Paralyzed, Disarmed, Silenced, Frozen, Stunned, and Sleep. Increases movement speed by 100%, lasting for 3 seconds. Leaving a shadow on site. Lasts for 10 seconds. Uses the skill to become immune to movement-restriction effects in 8 seconds. Can be used when inflicted with control effects. | Required Weapon: Cudgel, Unarmed Immediately removes negative states like Paralyzed, Disarmed, Silenced, Frozen, Stunned, and Sleep. Increases movement speed by 100%, lasting for 3 seconds. Leaving a shadow on site. Lasts for 10 seconds. Uses the skill to become immune to movement-restriction effects in 8 seconds. Can be used when inflicted with control effects. |
True Mountain | 90 | 30 | Required Weapon: Cudgel Invincible for 8 seconds. True Mountain and Howling share the cooldown of 90 seconds. Obtain the skill True Sky upon releasing this skill. | Required Weapon: Cudgel, Unarmed Invincible for 8 seconds. True Mountain and Howling share the cooldown of 90 seconds.Costs 30 Chi to cast. Obtain the skill True Sky upon releasing this skill. |
True Sky | 1 | 0 | Required Weapon: Cudgel Leave True Mountain status in advance, stunning enemies within 8 meters for 5 seconds. Requisite skill: True Mountain. | Required Weapon: Cudgel, Unarmed Leave True Mountain status in advance, stunning enemies within 8 meters for 5 seconds. Requisite skill: True Mountain. |
Wind Step | 3 | 0 | Required Weapon: Cudgel Charging forward by 10 meters. Jumps to the front of the target within 30 meters before your next attack. Evade debuffs while jumping. | Required Weapon: Cudgel, Unarmed Charging forward by 10 meters. Jumps to the front of the target within 30 meters before your next attack. Evade debuffs while jumping. |
Heavenly Chasm | 60 | 200 | Whirl and smash your target within 20 meters! Deals 200% base physical damage plus 13298 to enemies within 10 meters of the target, freezing them for 1 second. If you have Mark of Yin or Mark of Yang, the mark will be removed and your strike will Paralyze enemies for 5 seconds. Cannot be a critical strike, but has a chance to double your Critical Rate to deal 1.5 times damage. Petrifaction. Immune to all negative effects while using the skill. Cannot be canceled. Costs 2 Sparks. This skill is guaranteed to hit. | Whirl and smash your target within 20 meters! Deals 230% base physical damage plus 13298 to enemies within 10 meters of the target, freezing them for 1 second. If you have Mark of Yin or Mark of Yang, the mark will be removed and your strike will Paralyze enemies for 5 seconds. Cannot be a critical strike, but has a chance to double your Critical Rate to deal 1.5 times damage. Petrifaction. Immune to all negative effects while using the skill. Cannot be canceled. Costs 2 Sparks. This skill is guaranteed to hit. |
Yu Mang
Skill | Channel | Cast | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
True Frost Splash Dark Frost Splash | 1000 | 1000 | 180 | 200 | Channel: 1 second Fire 5 volleys at all enemies in front of you, dealing a total of base physical damage plus 750% of weapon damage. Each hit reduces the targetS speed by 80% and has a 20% chance to freeze the targets for 1.5 seconds. Frozen enemies are vulnerable, increasing incoming damage by 130%. Frost Splash: Chance of frozen increases to 25% Frost Splash: Increases additional damage to 850% | Upgrade OFrost Splash or nFrost Splash to WFrost Splash Channel: 0.1 second Fire 5 volleys at all enemies in front of you, dealing a total of base physical damage plus 750% of weapon damage. Each hit reduces the target's speed by 80% and has a 20% chance to freeze the targets for 1.5 seconds. Frozen enemies are vulnerable, increasing incoming damage by 130%. Golden Glyph: Cooldown reduces to 120 seconds, deals 20%/30%/40%/50% of waepon damage. Verdant Glyph: Cooldown reduces to 120 seconds, Freezes the target for 2.5/3/3.5/4 seconds. Ethereal Glyph: Cooldown reduces to 120 seconds, restores 80/120/160/200 Chi Sanguine Glyph: Remove speed reduction and frozen effect, deals base damage plus 450% of weapon damage, cooldown reduces to 105/80/55/30 seconds Argent Glyph: Only effective to single target, cooldown reduces to 60 seconds, deals 40%/60%/80%/100% of weapon damage |
Great Condor's Blessing | Instant | 180 | -15 | Gained Damage Evasion effect for 5 seconds | Gained 100%Damage Evasion and 100%Status Evasion effect for 8 seconds. | |
True Wing Barrier Dark Wing Barrier | 500 | 800 | 30 | 45 | Use the magic in your wings to shield yourself, absorbing 80% of the damage taken, up to 20% of your max HP for 20 seconds Energizes you every 3 seconds, restoring 80 Mana for up to 6 times. Winged Shell: Absorbs the damage taken equals to 25% of your max HP. Winged Shell: Shield duration increases to 30 seconds. | You are immune to debuffs when the shield takes effect. Winged Shell: Absorbs the damage taken equals to 25% of your max HP. Winged Shell: Shield duration increases to 30 seconds. |
Soaring Eagle | 1000 | 2500 | 30 | 100 | Channel: 1 second Cast: 2.5 seconds Reduces all incoming damage by 30% for 15 seconds. Immune to all effects that reduce movement speed and increases speed by 30%. You are immune to damage whilecasting this skill. Requires one spark to cast Verdant Glyph: Channel reduces to 0.7/0.5/0.3/0.1 seconds Sanguine Glyph: Cost 50 Chi, duration increased 9/11/13/15 seconds | Channel: 0.1 second Cast: 2 seconds Reduces all incoming damage by 30% for 15 seconds. Immune to all effects that reduce movement speed and increases speed by 30%. Invincible for 3 seconds after casting this skill. Costs 50 Chi.. |
Blood Arrow | 1000 | 600 | 120 | 100 | Deals damage to targets, reduces their maximum Health, constantly taking Metal Damage and increases damage by 25%, This effect will cancel Heaven's Flame. | Deals damage to targets, reduces their maximum Health, constantly taking Metal Damage and increases by 30%, This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. |
True Sheath of Feathers Dark Sheath of Feathers | 1600 | 3500 | 3 | -10 | Increases your teammates' Evasion by 40% in 30 minutes. Also grants a haste effect for 600 seconds, increasing their speed by 15%. The haste effect does not stack with any other effects that increase speed. Wings of Protection: Evasion effect lasts for an hour and acceleration for 15 minutes Wings of Protection: Increases Evasion to 50% and Speed to 20% | Added Effect: Increases you and your teammate' skill damage against monsters by 20% for 30 miuntes. |
Binding Arrow | 500 | 600 | 15 | 100 | Costs 1 Spark | Costs 30 Chi |
Vigor Explosion | Instant | 300 | 0 | Cooldown: 5 minutes Restores all Sparks | Cooldown: 3 minutes Restores all Sparks. Added Effect: Cast skills without channeling in 5 seconds after casting. | |
Running Fire | 500 | 600 | 3 | -15 | Cooldown: 3 seconds | Cooldown: 1 second |
Aim | Charge | 600 | 3 | -15 | Cooldown: 3 seconds. | Cooldown: 1 second |
True Splintering Arrow Dark Splintering Arrow | 2000 | 600 | 15 | -12 | Channel: 2 seconds Cast: 0.6 seconds Deals Physical Damage to targets within 6 meters and reduces their maximum Health by 16% in 30 seconds. True: Reduces 20% maximum Health Dark: Increases Crit Rate by 10% in 15 seconds | Upgrade Splintering Arrow to EX Splintering Arrow Channel: 1 seconds Cast: 0.3 seconds Added Effect: Restores 100% HP of damage delt |
True Wailing Sky Dark Wailing Sky Ex Wailing Sky | 800 | 800 | 6 | 30 | Costs 30 Chi True: Deals Metal Damage to targets and reduces their Metal Resistance by 80% for 25 seconds Dark: Deals Metal Damage to targets and reduces their Metal Resistance by 80% for 15 seconds, has a 10% chance to paralyze them for 3 seconds EX: Deals Metal Damage to targets and reduces their Metal Resistance by 80% for 20 seconds, has a 10% chance to paralyze them for 3 seconds | Costs 20 Chi True: Deals Metal Damage to targets and reduces their Magic Defense by 60% for 25 seconds Dark: Deals Metal Damage to targets and reduces their Magic Defense by 60% for 15 seconds, has a 10% chance to paralyze them for 3 seconds EX: Deals Metal Damage to targets and reduces their Magic Defense by 60% for 20 seconds, has a 10% chance to paralyze them for 3 seconds |
Ex Falling Thunder | 500 | 800 | 8 | -15 | Cooldown: 8 seconds Deals Metal Damage to targets. Guaranteed to hit. | Cooldown: 6 seconds. |
Cooldown: 8 seconds | ||||||
Ex Thunderclap | 1000 | 800 | 8 | -10 | Deals Metal Damage to targets within 8 meters. Guaranteed to hit | Cooldown: 6 seconds. |
Ex Stormrage Eagle | 1000 | 800 | 30 | 2 | Deals Metal Damage to targets. Reduces the physical and magical defense of the target by 50%. Slows the target for 15 seconds. Costs 2 Spark. Ethereal Glyph: Cooldown reduces to 0.8/0.7/0.6/0.5 seconds, increases the effect of reducing Physical and Magic Defense by 60%/65%/70%/75% | Deals Metal Damage to targets. Reduces the physical and magical defense of the target by 60%. Slows the target for 30 seconds. Costs 50 Chi. Ethereal Glyph: Cooldown reduces to 0.8/0.7/0.6/0.5 seconds, increases the effect of reducing Physical Defense by 60%/70%/80%/90% |
Yu Ling
Skill | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|
Seal of the God | 30 | 100 | Freezes the target, but reduces damage deal to it by 90%. Lasts for 15 seconds. Costs 1 Spark. | Update Seal of the God to Seal of the God Channel: 1 second Cast: 1 second Cooldown: 30 seconds Freezes the target, but reduces damage deal to it by 90%. Lasts for 15 seconds. Costs 1 Spark. Golden Glyph: Reduces all incoming damage by 88%/87%/86%/85% Verdant Glyph: Unable to cast to enemies but to allies only. Cooldown 120/100/80/60 seconds. Ethereal Glyph: Channeling time reduced to 0.8/0.7/0.6/0.5 seconds. Sanguine Glyph: Restores 40/60/80/100 Chi after use Argent Glyph: Reduces all incoming damage by 95%, cooldown 60/55/50/45 seconds. Unable to remove the effect. |
Pantheon's Blessing | 30 | -50 | Call down the blessing of the gods upon all allies within 15 meters. Increases Magical Defense from equipment by 60%. Increases Physical Defense from equipment by 60%. Increases Magic Attack from equipment by 70%. Increases Mana regeneration by 10 per second. Increases MP recovery rate by 10 per second, lasting for 1 hour. | Call down the blessing of the gods upon all allies within 15 meters. Increases Magical Defense from equipment by 90%. Increases Physical Defense from equipment by 90%. Increases Magic Attack from equipment by 80%. Increases Mana regeneration by 10 per second. Increases MP recovery rate by 10 per second, lasting for 1 hour. Added Effect: Increases the skill damage of you and allies to monsters by 20%, lasting for 1 hour |
Ex Pray of Calm | 1 | -10 | Added Effect for Ex Prayer of Calm: Usable in Violet Dance status under any Glyphs. | |
Ex Enlightenment | 1 | -15 | Added Effect for Ex Enlightenment: Usable in Violet Dance status under any Glyphs. | |
Ex Morning Glory | -20 | Added Effect for Ex Morning Glory: Usable in Violet Dance status under any Glyphs. | ||
Ex Endless Sea | 1 | -20 | Added Effect for Ex Endless Sea: Usable in Violet Dance status under any Glyphs. | |
Ex Touching the Void | 30 | 300 | Added Effect: Usable in Violet Dance status. | |
Ex Infinite Aura | 30 | 200 | Added Effect: Usable in Violet Dance status. | |
True Resurrection Dark Resurrection | 1 | 0 | Added Effect: Usable in Violet Dance status. | |
Lowers the target's Magical Defense and Physical Defense by 60% of gear value. Lasts for 10 seconds. | ||||
Ex Charm of Notions | 3 | -10 | Lowers the target's Magical Defense and Physical Defense by 40% of gear value. Lasts for 20 seconds. Golden Glyph: Lowers the target's Physical Defense by 45%/50%/55%/60% of gear value. Lasts for 20 seconds. Argent Glyph: Lowers the target's Magical Defense by 45%/50%/55%/60% of gear value. Lasts for 20 seconds. | Golden Glyph: Lowers the target's Physical Defense by 75%/80%/85%/90% of gear value. Lasts for 10 seconds. Argent Glyph: Lowers the target's Magical Defense by 60% of gear value. Lasts for 14/16/18/20 seconds. |
True Fury of the Skies Dark Fury of the Skies | 30 | 200 | Deals base metal damage to enemies within 12 meters and has a 95% chance to reduce 60% of targets' speed in 8 seconds. Costs 2 Sparks. Tempest: Has a 50% chance to cost 1 Spark. 0Tempest: Has a 25% chance to freeze the target for 8 seconds. | Update Tempest, Tempest to Tempest, Tempest. Added Effect : The damage of non-player targets taken is increased by 30% for 8 seconds. This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. |
Ex Thunder Crash | 8 | -15 | Deals metal damage to target for 12 seconds. Reduces 30% of enemies' metal defense in 10 seconds. | Deals metal damage to target for 12 seconds. Lowers the targets' Magic Defense by 60% in 10 seconds. |
Yu Feng
Skill | Channel | Cast | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
Wings of Desolation | 100 | 500 | 90 | 100 | Wings of Desolation: Increases Movement Speed by 100%, and evades negative status. Also lowers your damage taken by 50% for 15 seconds. Interrupted when Mana is exhausted or when ESC key is pressed. Can be cast while moving. | Upgrade Wings of Desolation to UJWings of Desolation Increases Movement Speed by 100%, and evades negative status. Also lowers your damage taken by 50% for 15 seconds. Interrupted when Mana is exhausted or when ESC key is pressed. Can be cast while moving. Golden Glyph: Restores 2/3/4/5 Shield Energy per second while casting Verdant Glyph: Increases damage effect by 60/70/80/90% while casting Ethereal Glyph: Effect duration increases 2/3/4/5 seconds. Sanguine Glyph:Restores 5/10/15/20 Chi per second while casting Argent Glyph: Cooldowm reduces 6/9/12/15 seconds |
Ghost Slash | 100 | 800 | 6 | -10 | Dealing Physical Damage to the target equal to your Physical Attack plus 8994. In the next 10 seconds, lowers its Defense of its gear value by 50%. Also interrupts the target. Ethereal Glyph: Reduces target's magic defense by 30/40/50/60% | Added effect: Lowers the target's Defense by 30/40/50/60% |
Darkverse Skills | 100 | 900 | 5 | Channel 0.1 seconds. Cast 0.9 seconds | Channel 0.1 seconds. Cast 0.4 seconds | |
Darkverse: Heart Break Darkverse: Heart Break | 100 | 900 | 5 | Increases the Physical Attack gained from your gear by 50%, and changes all damage taken into physical damage. Lasts 20 minutes. Only one Darkverse effect can be active at the same time. Darkverse: Heart Break: Restores 10 Chi after use. Darkverse: Heart Break: Duration increases to 30 minutes. | Added Effect: Accuracy increases by 200% | |
Darkverse: Rock Barrier Darkverse: Rock Barrier | 100 | 900 | 5 | Each time when you land a hit, there is a 3% chance to stun the target for 5 seconds. Changes all damage you deal into Earth damage. Lasts 20 minutes. Only one Darkverse effect can be active at the same time. Darkverse: Rock Barrier: Restores 10 Chi after use. Darkverse: Rock Barrier; Duration increases to 30 minutes. | Each time when you land a hit, there is a 5% chance to stun the target for 5 seconds. Changes all damage you deal into Earth damage. Lasts 20 minutes. |
|
Darkverse: Ice Flood Darkverse: Ice Flood | 100 | 900 | 5 | Each time when you land a hit, there is a 5% chance to Freeze the target for 3 seconds. Changes all damage you deal into Water damage. Lasts 20 minutes. Only one Darkverse effect can be active at the same time. Darkverse: Ice Flood: Restores 10 Chi after use. Darkverse: Ice Flood: Duration increases to 30 minutes. | Each time when you land a hit, there is a 5% chance to Freeze the target for 5 seconds. Changes all damage you deal into Water damage. Lasts 20 minutes. |
|
Blade Hurricane BIade Hurricane | 1000 | 1500 | 3 | Increasing your teammates' Crit rate by 5% and Accuracy by 100% within 16 meters . Lasts for 30 minutes. This effect expires when leaving the scene. Blade Hurricane: Has a 25% chance for generate a Spark. BIade Hurricane: Increases 15 Attack Lv for 15 seconds. | Added Effect: Increases skill damage to targets by 20% for 30 minutes [361] | |
Hallowed Punishment: Hallowed Punishment: (All Glyphs) | 100 | 900 | 8 | -20 | Hallowed Punishment: Deals base physical damage plus 300% of weapon damage plus 7234 physicial damage. The first attack has a 25% chance to increase the damage taken by the target by 30% for 5 seconds. Hallowed Punishment: Deals base physical damage plus 300% of weapon damage plus 8478 physicial damage. The second attack has a 25% chance to heal yourself by 10% of the damage you deal. | This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison |
Xi Shou
Skill | Channel | Cast | Cooldown | Chi cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
True Tidal Mind Dark Tidal Mind | 0.1 | 1.6 | 120 | -10 | Increases your chance to resist negative status effects by 60% and chance to resist damage by 35%, lasts for 60 seconds. Tidal Mind: Has 66% chance to resist negative status Tidal Mind: Has 40% chance to resist damage | Upgrade True Tidal Mind and Dark Tidal Mind to Ex Tidal Mind Channel: 0.1 seconds Cast: 0.9 seconds. Cooldown: 120 seconds Chi Gained: 10 Increases your chance to resist negative status effects by 60% and chance to resist damage by 35%, lasts for 60 seconds. Golden Glyph: Gain 1/2/3/4 Hit Charge Verdant Glyph: Remove Damage dodge, has a 100% chance to resist effects, lasts for 25/30/35/40 seconds Sanguine Glyph: Remove original effects. Invincible for 4/6/8/10 seconds Argent Glyph: Generates 15/20/25/30 Chi after use. |
Ex Shadow Step | Instant | 15 | 10 | Step through the shadows, instantly moving to the target's location and freezing them for 1 second. Unavailable in certain areas. Golden Glyph: Costs 40 Chi, freezes for 2 seconds, generates 10/20/30/40 Chi Verdant Glyph: Costs 40 Chi, freezes for 2 seconds, consumes all Hit Charges, each Hit Charge increases 1 second of freeze time, generates 10/20/30/40 Chi Ethereal Glyph: Costs 40 Chi, freezes for 2 seconds, consumes all Hit Charges, each Hit Charge has a 17% chance to paralize the target for 1 second, generates 10/20/30/40 Chi Sanguine Glyph: Costs 40 Chi, freezes for 2 seconds, consumes all Hit Charges, each Hit Charge costs 10 Chi, generates 10/20/30/40 Chi Argent Glyph: Costs 40 Chi, freezes for 2 seconds, consumes all Hit Charges, each Hit Charge a 17% chance to activate Stealth, generates 10/20/30/40 Chi. | Costs 0 Chi to cast Golden Glyph: Freezes for 2 seconds, generates 5/10/15/20 Chi Verdant Glyph: Cooldown 14/11/8/514/11/8/5 seconds Ethereal Glyph: Paralizes for 1 second, generates 5/10/15/20 Chi Sanguine Glyph: Freezes for 2 seconds, gaines 2 Hit Charges, Cooldown 30/25/20/15 seconds Argent Glyph: Freezes for 2 seconds, costs all Hit Charges, each Hit Charge a 17% chance to activate Stealth, generates 5/10/15/20 Chi. |
|
Ex Venom Slash | 0.4 | 0.9 | 30 | 30 | Deals Physical Damage to enemies in front of you and poisons them, deals Wood Damage in 30 seconds. Ethereal Glyph: Consumes all Hit Charges, each Hit Charge deactivate enemies' Helmets for 0.6/0.9/1.2/1.5 seconds | Ethereal Glyph: Deactivate enemies' Helmets for 2/4/6/8 seconds |
Ex LifeStraggler | 0 | 1.4 | 1.4 | -10 | Thrust twice into your enemy, dealing base physical damage. Reduces the target's Attack Rate by 125% for 30 seconds. Lowers the target's maximum Health by 10% for 10 seconds. Gains 1 Hit Charge. Golden Glyph: Removes Attack Rate increase and Maximum HP decrease, plus 240%/360%/480%/600% of weapon damage Verdant Glyph: Removes Attack Rate increase and Maximum HP decrease, gains 2 Hit Charges, plus 120%/180%/240%/300% of weapon damage Ethereal Glyph: Reduces Attack Rate by 180%/220%/260%/300% Sanguine Glyph: Cooldown changes to 1 second. Removes Attack Rate increase and Maximum HP decrease, plus 10%/40%/70%/100% of weapon damage Argent Glyph: Removes Attack Rate increase and Maximum HP decrease, consumes all Hit Charges, plus 240%/360%/480%/600% of weapon damage, each Hit Charge increases 40%/60%/80%/100% of weapon damage | Thrust twice into your enemy, dealing base physical damage. Lowers 50% of targets' gear value. Gains 1 Hit Charge. Golden Glyph: Removes Defense-breaking Effect, plus 240%/360%/480%/600%of weapon damage Verdant Glyph: Removes Defense-breaking Effect, gains 2 Hit Charges, plus 120%/180%/240%/300% of weapon damage Ethereal Glyph: Lowers 60%/70%/80%/90% of targets' Physical Defense Sanguine Glyph: Cooldown changes to 0.7 seconds, removes Magic Defense Effect, deals 85%/90%/95%/100% of base physical damage Argent Glyph: Removes Defense-breaking Effect, consumes all Hit Charges, plus 240%/360%/480%/600% of weapon damage, each Hit Charge increases additional 40%/60%/80%/100% of weapon damage |
True Thirst for Blood Dark Thirst for Blood | 1.8 | 2.4 | 15 | -10 | Empowers all allies within 10 meters. While empowered, the targets will be healed for 2% of all damage dealt by their melee attacks. Lasts 60 minutes. Bloodpaint: Healing increases to 3%. BIoodpaint: Self Dodge increases by 50%, lasts for 18 seconds | Empowers all allies within 10 meters. While empowered, the targets will be healed for 2% of all damage dealt by their melee attacks. Increases your damage against non-player targets by 20%. Lasts 60 minutes. |
Divine | 0.4 | 2.5 | 30 | 200 | Stuns the target for 6 seconds, dealing Physical Damage. Sanguine Glyph: Consumes all Hit Charges, each Hit Charge stuns for additional 1 second, increasing damage by 120%/130%/140%/150% | Sanguine Glyph: The first cast only, dealing 50% of base attack plus 190% of weapon damage plus 3749. Consumes all Hit Charges. Each Hit Charge stuns for additional 1 second, increasing damage by 120%/130%/140%/150% |
Wu Shih
Skill | Channel | Cast | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
True Landslide Dark Landslide | 0.8 | 1.2 | 8 | -10 | Cast: 1.2 seconds Range: 10 meters Deals Earth damage, interrupts spell channeling, and knocks back non-player target for 18 meters. Landslide: Range increases 3 meters. Landslide: Has a 30% chance to increase Critical Hit Rate by 50% for 4 seconds. | Upgrade Landslide or Landslide to Landslide Cast: 1 second Range: 13 meters Deals Earth damage, interrupts spell channeling, and knocks back non-player target for 18 meters and increases Critical Hit Rate by 50% for 4 seconds. Golden Glyph: Deals additional 40%/60%/80%/100% of weapon damage Verdant Glyph: Knocks back player for 7/8/9/10 meters Ethereal Glyph: Increases Critical Hit Rate to 17%/18%/19%/20% Sanguine Glyph: Generates 15/20/25/30 Chi Argent Glyph: Deals an additional 12%/18%/24%/30% damage to silenced targets. |
Ex Sand Explosion | 2 | 1 | 10 | -15 | Deals Earth damage to target. Has a 50% chance to silence the target for 5 seconds. Verdant Glyph: Silence the target for 1.5/2/2.5/3 seconds | Verdant Glyph: Added Freeze Effect, silences and freezes the target for 1.5/2/2.5/3 seconds |
Ex Wrath of the Earth Mother | 1 | 1 | 20 | 100 | Deals Earth damage to all enemies within 6 meters, has a 85% chance to stun the enemy for 6 seconds Ethereal Glyph: Silences the target for 0.5/1.5/2.5/3.5 seconds | Ethereal Glyph: Silence the target for 2/3/4/5 seconds |
Spirit of Rejuvenation | 0.5 | 1 | 180 | 100 | Channel: 0.5 seconds immune to all damage for 10 seconds, and restores I00%HP. During this period, you can not take any actions. Costs 1 Chi. | Channel: Instant Does not cost Chi |
Ex Ocean Slipstream | Instant | Instant | 90 | 0 | Cooldown: 90 seconds. Increases your flying speed and moving speed by 60%, swimming speed by 100% for 15 seconds. Immune to immobilization effects for 5 seconds under any Glyphs. Golden Glyph: Cooldown reduces to 80/70/60/50 seconds | Cast: 60 seconds Golden Glyph: Increases your flying speed and moving speed by 60%, swimming speed by 100% for 15 seconds. Cooldown reduces to 60/50/40/30 seconds |
True Life Bubble Dark Life Bubble | 1.5 | 2 | 30 | -15 | Channel: 1.5 seconds Cast: 2 seconds Continuously retores allies' HP within 15 meters for 15 seconds. Bubble of Life: Remove all negative status Bubble of Life: Cooldown reduces 5 seconds. | Channel: 2.5 seconds Cast: 1 second New Effect: Increases skill damage to non-player targets by 20% for 30 minutes. |
True Spirit of Hateful Retribution Dark Spirit of Hateful Retribution | 0.9 | 2.2 | 600 | -10 | Cast: 2.2 seconds Cooldown: 600 second When attacked,you will attempt to silence the attacker. The success rate of the silence effect is based on your Soulforce. Each time the attacker is silenced, you will lose Mana based on your Soulforce. If you have insufficient mana, the attacker will not be silenced. Lasts for 10 minutes. Soul of Silence: Silence durtion increases to 5 seconds. Soul of Silence: Silence chance is 1.2x that of the Level 10 version. | Cast: 1 second Cooldown: 3 seconds |
True Spirit of Vengeful Retribution Dark Spirit of Vengeful Retribution | 1.4 | 1 | 600 | -10 | Cooldown: 600 seconds When attacked, you will reflect 8% of your Soulforce in Physical damage back at the attacker, and lose Mana equal to 0.4% of your Soulforce. If you have insufficient Mana, no damage will be reflected. Lasts for 10 minutes. Soul of Vengeance: Sage version does not consume Mana when reflecting damage. Soul of Vengeance: Demon version increases reflected damage by 4% of your Soulforce. | Cooldown 3seconds |
Murky Darkness | 2 | 1.2 | 300 | 200 | Cast: 1.2 seconds Obscuring vision and preventing all squad members within 12 meters from being targeted by enemies. Lasts from 5 to 9 seconds, depending on your Soulforce. | Cast: 1 seconds. |
Ex Shattering Earth Chant | 0.6 | 1.2 | 2 | -15 | Cast: 1.2 seconds Deals Earth damage to targets and additional Earth damage to non-player targets. | Cast: 1 seconds. |
Ex Frost Impact | 0.5 | 1.2 | 2 | -10 | Cast: 1.2 seconds Deals Water damage to targets. Slows them by 50% for 8 seconds. Upon hitting target, has a 20% chance to reduce their Chi by 30. Critical Rate against non-player targets is increased by 15%. | Cast: 1 seconds. |
Ex Disruption | 1.6 | 1.2 | 30 | 30 | Cast: 1.2 seconds Deals Water damage to targets and increases their channeling by 100% for 15 seconds. | Cast: |
Added Effect: Deals additional 30% damage to targets for 8 seconds. This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. |
||||||
Ex Rock Blaster | 1.2 | 1 | 6 | -15 | Deals Earth damage to all targets within 10 meters. Has a chance to reduce the targets' Accuracy by 50% for 10 seconds. Upon hitting target, has 20% chance to reduce their Earth defense by 20% for 8 seconds. Verdant Glyph: Guaranteed to reduce Earth Resistance of your foe by 40%/50%/60%/70% | Deals Earth damage to all enemies within 10 meters. Upon hitting target, reduces their Magic Defense by 60% for 10 seconds. Verdant Glyph: Channeling Time reduces to 0.8/0.6/0.4/0.2 seconds. |
Rada/Petro Loa Skills | Instant | Instant | 5 | 0 | Weapon: Soulspheres | Weapon: Soulspheres, Unarmed |
Jian Ling
Skill | Channel | Cast | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
True Blade Intervention Dark Blade Intervention | 0 | 0.6 | 90 | 100 | Step through the veil of reality to warp instantly to a foe, stunning all enemies within 8 meters of your target for 3 seconds and making you immune to movement-impairing effects for 10 seconds. Unavailable in certain areas. If the enemy target dies within 20 seconds, the cooldown will be instantly reset. True: Stun Duration increases 1 seconds. Dark: Has a 33% cost 0 Chi | Upgrade Blade Intervention to Ex Blade Intervention Step through the veil of reality to warp instantly to a foe, stunning all enemies within 8 meters of your target for 4 seconds and making you immune to movement-impairing effects for 10 seconds. Unavailable in certain areas. If the enemy target dies within 20 seconds, the cooldown will be instantly reset. Costs 70 Chi Golden Glyph: Range increases to 9/10/11/12 meters Verdant Glyph: Cooldown reduces to 78/72/66/60 seconds Ethereal Glyph: Invincible for 1/2/3/4 seconds after charging. Sanguine Glyph: Paralize players within 8 meters for 1/2/3/4 seconds Argent Glyph: Restores 20/30/40/50 Chi after use |
Ex Rockbreaking Blow | 0.3 | 0.7 | 3 | -20 | Range: 20 meters Deals physical damage Has a 60% chance of applying the IVSpirit Bore status, causing JGemini Slash to deal Metal damage and reduce the target's Attack and Defense Levels by 12 for 3 minutes. Has a 25% chance of applying the UBIoodletting status, causing your WStalagstrike to deal an additional physical damage and stun the target for 5 seconds. Golden Glyph: Deals 20/30/40/50%+1780/2670/3560/4450 of Physical Damage. Ethereal Glyph: Has a 100% chance of applying the WSpirit Bore status and causing your Stalagstrike to deal an additional 3750 physical damage and stun the target for 2/3/4/5 seconds. Sanguine Glyph: Deals 40/60/80/100%+1780/2670/3560/4450 of Metal Damage. Argent Glyph: Must hit. Deals 20/30/40/50%+1780/2670/3560/4450 of Physical Damage. | Range: 28 meters Golden Glyph: Deals 30%/45%/60%/75%+3780/4670/5560/6450 of Physical Damage. Ethereal Glyph: Must hit. Deals 20%/30%/40%/50%+1780/2670/3560/4450 of Damage. Has a 100% chance of applying the Spirit Bore status and causing your Stalagstrike to deal an additional 3750 physical damage and stun the target for 5 seconds. Sanguine Glyph: Deals 60%/90%/120%/150%+3780/4670/5560/6450 of Metal Damage. Argent Glyph: Must hit. Deals 30%/45%/60%/75%+3780/4670/5560/6450 of Physical Damage. Range of Rockbreaking Blow is changed to 28 meters. |
Ex Whirlwind Strike | 0.5 | 0.5 | 8 | -10 | A whirling sword attack that rips the target to ribbons. Deals 110% of base Physical damage to targets within 12 meters plus 100% of weapon attack plus 6600. When UBIoodletting is activated, deals additional damage and gains a Stealth effect. Ethereal Glyph: Cast to Target within 20 meters, dealing 40%/60%/80%/100% of weapon attack | Ethereal Glyph: Cast to Target within 28 meters, Guaranteed to hit, dealing 40%/60%/80%/100% of weapon attack |
Glowing Blade | 0.2 | 1.3 | 3 | -15 | Range: 20 meters Cast: 1.3 seconds Deals Metal damage to targets and increasing your threat. Has a 20% chance of applying the UDisarmed status for 10 seconds, causing your Arme Nier to deal Metal damage and remove the target's weapon for 6 seconds. Golden Glyph: Deals 40%/60%/80%/100%+1340/2010/2680/3350 of Metal damage Verdant Glyph: Has a 100% chance of applying the Disarmed status for 10 seconds, causing your Arme Nier to deal 4080 of Metal damage and remove the target's weapon for 3/4/5/6 seconds. Sanguine Glyph: Must hit, Deals 60%/90%/120%/150%+1340/2010/2680/3350 of Physical damage | Range: 28 meters Cast: 1.0 seconds Golden Glyph: Deals 60%/80%/100%/120%+2010/2680/3350/4020 of Metal damage Verdant Glyph: Must hit. Deals 20%/30%/40%/50%+1340/2010/2680/3350 damage. Has a 100% chance of applying the Disarmed status for 10 seconds, causing your Arme Nier to deal 4080 of Metal damage and remove the target's weapon for 6 seconds. Sanguine Glyph: Must hit, Deals 90%/120%/150%/180%+2010/2680/3350/4020 of Physical damage Range of Glowing Blade Series Skills is changed to 28 meters. |
Rebuking Blow | 1 | 1 | 15 | -15 | Channel: 1.0 second | Channel: 0.5 seconds Added Effect: Guaranteed to hit |
Windcutting Strike | 0.2 | 0.8 | 2 | -10 | Range: 20 meters | Range: 28 meters Range of Windcutting strike is changed to 28 meters. |
Scything Strike | 0.3 | 0.7 | 6 | -10 | Range: Melee Attack all enemies within 12 meters around the target. Deals 110% of base physical damage plus 100% of weapon damage plus 2700. Has a 50% chance to interrupt the target's channeling. Freezes targets with the Eye of the Northern Sky status, dealing additional damage and reducing their Defense Level. | Range: 28 meters Attack all enemies within 12 meters around the target. Deals 110% of base physical damage plus 100% of weapon damage plus 2700. Has a 50% chance to interrupt the target's channeling. When Eye of the Northem Sky is activated, deals additional damage and gains a Stealth effect. Range of Scything Strike is changed to 28 meters. |
Sword Spell of Dimensions | 0.6 | 2 | 15 | 0 | Affecting all targets. The spell attached to the weapon can temporarily improve the weapons' strength. Increases Crit Chance up to 1%, Attack Level up to 3, and Defense Level up to 5. | Affecting all targets. The spell attached to the weapon can temporarily improve the weapons' strength. Increases Crit Chance up to 1%, Attack Level up to 3, and Defense Level up to 5. Increases 20% damage to non-player targets. |
Ex Storm Seeker | 1.4 | 2 | 15 | 100 | Range: 20 meters Deals base physical damage to all enemies within 12 meters of the target plus 300% of weapon damage plus 7370 as Metal damage. Has a 100% chance to reduce the targets' Metal Resistance by 50% for 25 seconds. Sanguine Glyph: Reduces Metal Defense by 70%/80%/90%/100% Ethereal Glyph: Reduces Physicial Defense by 40%/50%/60%/70% | Range: 28 meters Deals base physical damage to all enemies within 12 meters of the target plus 300% of weapon damage plus 7370 as Metal damage. Has a 100% chance to reduce the targets' Magic Defense by 60% for 25 seconds. Sanguine Glyph: Cooldown 1.6/1.4/1.2/1.0 seconds Ethereal Glyph: Reduces Physicial Defense by 60%/70%/80%/90% Range of Ion Spike Series Skills is changed to 28 meters. |
Chaos Blade | 0.3 | 0.7 | 15 | -25 | Range: 20 meters | Range: 28 meters Range of Chaos Blade Series Skills is changed to 28 meters. |
Body Swap | 60 | 0 | Range:20 meters | Range: 28 meters Range of Transposition Series Skills is changed to 28 meters. |
Hun Ling
Skill | Channel | Cast | Cooldown | Chi cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
True Flow of Nature Dark Flow of Nature | 0.6 | 0.8 | 35 | 30 | Increases the channeling speed of Hun Ling by 20% and Magic Attack by 125% of your weapon's magic damage. Lasts for 8 seconds. [True Flow of Nature]: Has a 25% chance to instantly reset its cooldown. [Dark Flow of Nature]: Reduces the channeling time by 10%. | Upgrade [True Flow of Nature] or [Dark Flow of Nature] to [ Ex Flow of Nature] Channel: 0.6 seconds Cast: 0.8 seconds Cooldown: 30 seconds. Increases the channeling speed of Hun Ling by 30% and Magic Attack by 125% Lasts for 8 seconds. Costs 30 Chi Golden Glyph: Increases Magical Attack by 135%/ 145%/ 155%/ 165% Verdant Glyph: Channeliing time is changed to 0.4/0.3/0.2/0.1 seconds Ethereal Glyph: Generates 10/ 20/ 30/ 40 Chi Sanguine Glyph: Increases channeling effects by 35%/ 40%/ 45%/ 50% Argent Glyph: Increases speed by 40%/ 60%/ 80%/ 100% |
Ex Nature's Barrier | 1 | 1 | 90 | 30 | Reduces incoming damage by 90%, but freezes you for the duration. Lasts for 8 seconds. Verdant Glyph: Makes you immune to movement-impairing effects for 5/10/15/20 seconds. | Verdant Glyph: Invincible for 3/4/5/6 seconds |
Sublime Transfusion | 2.4 | 1 | 120 | 100 | Channel: 2.4 seconds Redirects part of healing received by the target, including Heath Charms, to yourself for 40 seconds. The amount of healing redirect is based on your and your opponents' Soulforce. 45% of healing is redirected from enemies of your level, 20% from higher-level enemies, and 70% from lower-level enemies. | Channel: 0.5 seconds Redirects all healing received by the target, including Heath Charms, to yourself for 10 seconds. |
Ex Spellbound Sting | 1 | 1.5 | 12 | 30 | Channel: 1 second Cast: 1.5 seconds Spiderv'ine has a chance to reduce speed by 40% and attack by 20% for 6 seconds. Lysing deals damage and may slow nearby targets' speed and reduce their attack for 12 seconds. Befuddling Creeper has a chance to reduce Attack and Casting chance to r educe Attack and Casting Speed by 40% and Magic Defense by 20% for 6 seconds. Lysing deals damage and may slow the Attack speed and Magic Defense of nearby targets for 18 seconds. Punishing Sting deals damage. Lysing deals 4 times as much damage. | Channel: 0.5 seconds Cast: 1 second Spidervine has a chance to reduce targets' speed by 60% for 10 seconds. Befuddling Creeper has a chance to reduce targets' Magic Defense by 60% for 10 seconds. Punishing Sting has a chance to reduce targets' Physical Defense by 60% for 10 seconds. |
Ex Nature`s Wrath | 2 | 1.5 | 30 | 200 | Channel: 2 seconds Conjure 4 thorny vines to choke your targets, freezing all enemies within 10 meters for 10 second and dealing Wood damage. Each vine has a 33% chance to silence and freeze the target and has a 10% chance to increase the damage taken by the target by 30% for 8 seconds. Ethereal Glyph: Has a 40%/ 60%/ 80%/ 100% chance to increase the damage taken by the target by 30% | Channel: 1.5 seconds Cast: 1.5 seconds Conjure 4 thorny vines to choke your targets, freezing all enemies within 10 meters for 10 second and dealing Wood damage. Each vine has a 33%% chance to silence and freeze the target, and increase the damage taken by the target by 30% for 8 seconds. This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. Ethereal Glyph: Channeling time reduced to 1.6/ 1.4/ 1.2/ 1.0 seconds |
True Cragglord Dark Cragglord | 1.5 | 1.5 | 180 | 200 | Channel: 1.5 seconds Cast: 1.5 seconds Summon an elemental warrior to protect you. The Cragglord attacks your enemies, dealing massive amounts of Fire and physical damage. Lasts for 50 seconds. True Cragglord reduces the Mana cost by 10% for 3 seconds Dark Cragglord reduces the Mana cost by 10% and has a 25% chance to cost 1 Spark | Channel: 0.1 second Cast: 1 second Effect of Energy Leech is newly added: Gains 500% Physical and Magical Attack of your weapon for 10 seconds, affecting all targets within 15 meters. Obtain the effect upon the pet being summoned. |
Devil Chihyu Devil Chihyu | 1.5 | 1.5 | 180 | -15 | Channel: 1.5 seconds Cast: 1.5 seconds | Channel: 0.1 seconds Cast: 1 seconds |
Storm Mistress Storm Mistress | 1.5 | 1.5 | 180 | -15 | Channel: 1.5 seconds Cast: 1.5 seconds | Channel: 0.1 seconds Cast: 1 seconds |
Salvation Salvation | 1.5 | 1.5 | 180 | -15 | Channel: 1.5 seconds Cast: 1.5 seconds | Channel: 0.1 seconds Cast: 1 seconds |
Spirit of Hun Ling | 1.5 | 1.5 | 180 | 0 | Channel: 1.5 seconds Cast: 1.5 seconds | Channel: 0.1 seconds Cast: 1 seconds |
Ye Ying
Skill | Channel | Cast | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
Umbral Stalker | Instant | 0 | 300 | 30 | Cooldown: 300 seconds. While Umbral Stalker is active, your Speed is increased by 100%. Y ou cannot take damage or be targeted by anyone, but you cannot use skills or make attacks for 10 seconds. | Umbral Stalker is upgraded to Umbral Stalker Cooldown: 270 seconds Golden Glyph: Cooldown reduces to 240/220/200/180 seconds Verdant Glyph: Removing speed boost effects and not being able to cast any skills or attack. Invincible for 2/3/4/5 seconds Ethereal Glyph: Increases movement speed by 120%/130%/140%/150% Sanguine Glyph: Generates 40/60/80/100 Chi Argent Glyph: Lasts for 12/13/14/15 seconds |
Divine Moonlight | 0.1 | 0.5 | 30 | 10 | Stun the target for 6 seconds and deals Earth damage in 5 seconds. Golden Glyph: Deals Earth damage euqal to 40%/60%/80%/100% of weapon damage | Golden Glyph: Cooldown reduces to 24/21/18/15 seconds |
Strength of the Reapers | Instant | 0 | 300 | 0 | Reduces damage dealt from 8 meters away by 99% Lv1: Damage Reduction lasts for 10 seconds. Lv2: Resets cooldown of all skills when casting. Lv3: Refreshes the cooldown time of all skills at the end of the duration. Increases the duration of reducing damage to 20 seconds. | Reduces damage dealt from 8 meters away by 99% Lv1: Damage Reduction lasts for 10 seconds. Lv2: Resets cooldown of all skills when casting. Increases the duration of reducing damage to 20 seconds. Lv3: Refreshes the cooldown time of all skills at the end of the duration. Increases the duration of reducing damage to 30 seconds. |
Relentless Drift | Instant | 0.7 | 30 | -10 | Charge toward your enemy with a relentless attack, dealing physical damage, and stuns the target for 2 seconds. If the target dies within 20 seconds, the cooldown will be instantly reset. Golden Glyph: Deals 15%/20%/25%/30% base physical damage plus 1200/1800/2400/3000 Verdant Glyph: Attack Range is increases to 4/6/8/10 meters. Ethereal Glyph: Has a 40%/60%/80%/100% chance to to clear your Frozen status. Sanguine Glyph: Generates 15/20/25/30 Chi Argent Glyph: Stuns the target for 0.5/1/1.5/2 seconds only when transformed. | Golden Glyph: Added effect to stun the target for 2 seconds. Verdant Glyph: Added effect to stun the target for 2 seconds. Ethereal Glyph: Added effect to stun the target for 2 seconds. Sanguine Glyph: Added effect to stun the target for 2 seconds. Argent Glyph: Stuns the target for 0.5/1/1.5/2 seconds only when transformed. |
Blinking Moment | 0.1 | 0.1 | 28 | 40 | Instantly step through the shadows to your target, paralyzing them for 2 seconds. Costs 40 Chi. Golden Glyph: Deals 20%/30%/40%/50% of base physical damage Verdant Glyph: Attack Range increases 2/3/4/5 meters Ethereal Glyph: Has a 40%/60%/80%/100% chance to clear Frozen status Sanguine Glyph: Restores 5/10/15/20 Chi Argent Glyph: Attack Range increases 4/6/8/10 meters only when transformed. | Golden Glyph: Deals 20%/30%/40%/50% of base physical damage. Costs 10 Chi. Verdant Glyph: Attack Range increases 2/3/4/5 meters. Costs 10 Chi. Ethereal Glyph: Has a 40%/60%/80%/100% chance to clear Frozen status. Costs 10 Chi. Sanguine Glyph: Restores 5/10/15/20 Chi. Costs 10 Chi. Argent Glyph: Attack Range increases 4/6/8/10 meters only when transformed. Costs 10 Chi. |
Slash of Pride | Charge | 0.6 | 15 | -10 | Charge your weapon for 2.2 seconds, dealing base physical damage to targets within 12 meters. Stuns them for 1 second. Deals an additional 30% damage when fully charged. Golden Glyph: Deals 20%/30%/40%/50% of base physical damage plus 364/546/728/910. Verdant Glyph: Attack Range increases 2/3/4/5 meters. Ethereal Glyph: Max charge time is reduced to 2.0/1.9/1.8/1.7 seconds. Sanguine Glyph: Increases damage to 35/40/40/50% when fully charged. Argent Glyph: Disarms the target for 1/2/3/4 seconds only when transformed. | Golden Glyph: Deals 20%/30%/40%/50% of weapon damage plus 364/546/728/910. Adds disarm effect when fully charged, disarm the target for up to 5 seconds. Verdant Glyph: Attack Range increases 2/3/4/5 meters. Adds disarm effect when fully charged, disarm the target for up to 5 seconds. Ethereal Glyph: Max charge time is reduced to 2.0/1.9/1.8/1.7 seconds. Adds disarm effect when fully charged, disarm the target for up to 5 seconds. Sanguine Glyph: Increases damage to 35/40/40/50% when fully charged. Adds disarm effect when fully charged, disarm the target for up to 5 seconds. Argent Glyph: Disarms the target for 1/2/3/4 seconds only when transformed. |
Quadrature Quadrature | 0.1 | 3.3 | 180 | 50 | Deals base physical damage to the target for 4 times. The first attack stuns the target for 2 seconds and summons a shadow that implodes to increase the damage nearby player targets take by 50% for 4 seconds. The second and third attacks summon shadows that implode to reduce nearby targets' Physical Defense by 100% and reduce their channeling speed by 200% for 6 econds. Shadow implosions hit all enemies within 5 meters, dealing 11087 physical damage. | The first attack stuns the target for 2 seconds and summons a shadow that implodes to increase the damage nearby player targets take by 50% for 4 seconds. The damage of non-player targets taken is increased by 30% for 25 seconds. This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. The second and third attacks summon shadows that implode to reduce nearby targets' Physical Defense by 100% and reduce their channeling speed by 200% for 6 seconds. Shadow implosions hit all enemies within 5 meters, dealing 11087 physical damage. |
Annuler Eclipse | 0.1 | 0.5 | 90 | 50 | Increasing the cooldown of its next skill by 1 minute. Lasts for 30 seconds. Costs 50 Chi. | Costs 10 Chi. |
Yu Xia
Skill | Channel | Cast | Cooldowh | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
True Lunar Blessing Dark Lunar Blessing | 0.1 | 6 | 180 | -30 | Incoming damage is reduced by 75% and you are immune to negative status effects, but you cannot receive any other healing. Fully restores your Health and makes you invincible for 2 seconds. Also stuns all enemies within 10 meters for 3 seconds. Lunar Blessing: While casting the skill, increases damage reduction to 80%. Lunar Blessing: Invincible increases 2 seconds. | Upgrade Dark Lunar Blessing or True Lunar Blessing to EX Lunar Blessing Incoming damage is reduced by 80% and you are immune to negative status effects, but you cannot receive any other healing. Fully restores your Health and makes you invincible for 4 seconds. Also stuns all enemies within 10 meters for 3 seconds. Golden Glyph: Incoming damage is reduced by 84%/86%/88%/90% while casting. Verdant Glyph: Generates 45/50/55/60 Chi Ethereal Glyph: Invincibility increases 1/2/3/4 seconds while casting. Sanguine Glyph: Cooldown reduces to 150/140/130/120 seconds Argent Glyph: Paralyzes the target within 10 meters for 1.5/2/2.5/3 seconds after casting. |
Ex Reaper Form | Instant | 0 | 85 | 30 | Transformation lasts for 32 seconds. Increases movement speed by 20% and physical defense by 300%, also enhances the effect of skills that can be cast while moving. Golden Glyph: Removes effects of increasing movement speed and Physical Defense, increases all damage dealt to 5%/10%/15%/20%. Verdant Glyph: Removes effect of increasing Physical Defense, increases movement speed to 35%/40%/45%/50%. Ethereal Glyph: Removes effect of increasing speed, increases Physical Defense to 320/330/340/350% Sanguine Glyph: The next attack will be a critical attack within 3/4/5/6 seconds. Argent Glyph: Removes effects of increasing movement speed and Physical Defense, increases skill damage by 15%/20%/25%/30% | Golden Glyph: Increasing movement speed by 20% and Physical Defense by 300% and all damage dealt to 5%/10%/15%/20%. Verdant Glyph; Increasing Physical Defense by 300% and movement speed to 35%/40%/45%/50%. Ethereal Glyph: Increasing speed by 20% and Physical Defense to 320/330/340/350% Sanguine Glyph: Increasing movement speed by 20% and Physical Defense by 300%. The next attack will be a critical attack within 3/4/5/6 seconds. Argent Glyph: Increasing Physical Defense by 300% and skill damage by 15%/20%/25%/30% |
Ex Sonic Boom | 1.2 | 0.8 | 1 | -15 | Deals Metal damage to targets. Generates a Thunder Charge. Damage increases by 33% only when transformed. | Deals Metal damage to targets. Critical Hit guaranteed. Generates a Thunder Charge. Damage increases by 33% only when transformed. |
Ex Ice Bullet | 1.3 | 1 | 12 | -10 | Deals Water damage to targets and stuns them. The stun time is proportional to the number of Ice Charges. Lasts for 4 to 5 seconds. Generates an Ice Charge. Damage increases by 33% only when transformed. Ethereal Glyph: Disarm the target for 0.5/1/1.5/2 seconds Sanguine Glyph: Silences the target for 0.5/1/1.5/2 seconds | Ethereal Glyph: Disarm the target for 0.5/1/1.5/2 seconds Sanguine Glyph: Silences the target for 0.5/1/1.5/2 seconds |
True Lunar Guidance Dark Lunar Guidance | 1.5 | 1.3 | 3 | -20 | Reducing the attack damage taken on all friendly players by 22% within 16 meters for 30 minutes. Generates an Ice Charge. True Lunar Guidance: Has a 25% chance for generate a Spark. Dark Lunar Guidance: Increases 15 Defense Lv. for 15 seconds | Reducing the attack damage taken on all friendly players by 22% within 16 meters and increasing 20% of skill damage to targets,lasts for 30 minutes. Generates an Ice Charge. True Lunar Guidance: Has a 25% chance for generate a Spark. Dark Lunar Guidance: Increases 15 Defense Rating for 15 seconds |
True Lunar Swiftness Dark Lunar Swiftness | 0.2 | 0.3 | 60 | 30 | Channel: 0.2 seconds Cast: 0.3 seconds Increases movement speed by 55% and immune to movement control effects for 10 seconds. True Lunar Swiftness: Duration increases to 12 seconds , Dark Lunar Swiftness: Increases movement speed to 65% | Channel: Instant Cast: Instant |
Ex Moonblade | 1.1 | 2.1 | 15 | 50 | Conjure four magical moonblades to continuously attack your enemy, dealing Metal and Water damage. The first attack has a 25% chance to increase the damage taken by the target by 30% for 5 seconds. The fourth attack has a 25% chance to restore HP equals to 12% of your base magic attack plus 1303. Cooldown reduced to 6 seconds when transformed. No Ice and Thunder Charges: A 100% chance to trigger the first attack effect. 1 Ice Charge and 1 Thunder Charge: A 100% chance to trigger the fourth healing effect. Thunder Charges more than Ice Charges: A 100% chance to trigger the first attack effect. Ice Charges more than Thunder Charges: A 100% chance to trigger the fourth healing effect. | This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. |
Ex Supercell | 3.5 | 1.4 | 30 | 200 | Has a 25% chance to activate a second Supercell with a 2.5-second channel that deals half damage and costs 50 Chi. Lasts 30 seconds. | Has a 25% chance to activate a second Supercell with a 2.5-second channel that deals half damage and costs O Chi. Lasts 30 seconds. |