Skilled with magical spells they prefer to cast damaging spells from a distance, to maximize the elements of nature, Fa Shihs are required to be immersed in a state of mystical meditation when casting. During this state, the defense capability of Fa Shihs are crippled but once their meditation and casting is done, they can deal a great amount of damage to their enemies.

 

Attack Type: Elemental Invocation / Magic

Weapon Type:  Wand / Magic Sword

 

Fa Shih

SkillCooldownChi CostBefore AdjustmentAfter Adjustment
True Apex Armor
Dark Apex Armor
30Gains an additional 120% Water, Fire, and Earth Defense plus an additional 120% of physical damage.
Every 3 seconds, gains 10 Chi and increases the Critical Rate by 10% for 15 minutes.

True Apex Armor: Chi gained every time is increased to 15 points.
Dark Apex Armo: Increases Critical Rate by 2%.

After Update True Apex Armor or Dark Apex Armor to Ex Apex Armor

Gains an additional 120%Water, Fire, and Earth Defense plus an additional 120% of physical damage.
Every 3 seconds, gains 11 Chi and increases the Critical Rate by 11% for 15 minutes.

Golden Glyph: Gains extra 60%/80%/100%/120% Metal Defense from Gear.
Verdant Glyph: Gains extra 60%/80%/100%/120% Wood Defense from Gear.
Ethereal Glyph: Chi gained every time is increased to 12/13/14/15 points.
Sanguine Glyph: Gains an additional 120%/130%/140%/150% Water, Fire, and Earth Defense.
Argent Glyph: Increases Critical Rate by 12%/13%/14%/15%.
Sand Guardian
True FrostBite
Dark FrostBite
10
3
3
0
-20
-20
Sand Guardian
Cooldown: 10.0 seconds.
Chi Gained: 0
Reduces your Critical Rate of incoming attacks by 5%. Lasts for 15 minutes.

True FrostBite
Cooldown: 3 seconds.
Chi Gained: 20

Place an icy sheen on all squad members' weapons within 15 meters, causing
their normal attacks to deal 40% of your base magic damage as extra Water damage.
Lasts for 30 minutes.

Dark FrostBite
Cooldown: 3 seconds.
Chi Gained: 20
Place an icy sheen on all squad members' weapons within 15 meters, causing their normal
attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes.
Combine Sand Guardian,True Frostbite or Dark Frostbite to Frost Guard or Frost Guard
Channel: 1.0 second
Cast: 1.0 second
Cooldown: 3.0 seconds
Chi Gained: 20

Frost Guard: Reduces you and your alies' within 15 meters Critical Rate of incoming attacks by 5%.
Causes their normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes.
Added Effect: Increases you and alies' skill damage to non-player target by 20%, lasting for 30 minutes.

Frost Guard:
Reduces you and your alies' within 15 meters Critical Rate of incoming attacks by 5%. Causes their normal attacks to
deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. Added Effect: Increases you and alies'
skill damage to non-player target by 20%, lasting for 15 minutes.
FrostBite
FrostBite
FrostBite
FrostBite
FrostBite
Causes alies' normal attacks to deal 30% of your base magic damage as extra Water damage. Lasts for 15 minutes.
Frostblade: Causes alies' normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes.
Frostblade: Causes alies' normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes.
Frostblade: Causes alies within 15 meters normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes.
Frostblade: Causes alies within 15 meters normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes.
Added Effect: Increases you and alies' skill damage to non-player target by 20%, lasting for 15 minutes.
Ex Wrath of the Water Dragon
Ex Wrath of the Water Dragon
Ex Wrath of the Water Dragon
Ex Wrath of the Water Dragon
Ex Wrath of the Water Dragon
30200Deals Water damage to enemies within 12 meters of your target and freezes the target for 8 seconds.
Restores 40 Chi after use. Has a 50% chance to increase the next Critical Hit Rate in 10 seconds by 30%.
Costs 2 Sparks.
Added Effect: Increases the damage monsters taken by 30% for 8 seconds. This effect can coexist with Heaven's Flame.
This effect will cancel Extreme Poison.
Ex Wrath of the Water Dragon30200Cast: 1.5 secondsCast: 1.0 seconds
Ex Sea of Flame30200Cast: secondsCast: 1.0 seconds
Ex Weight of the Mountain0.3200Cast: secondsCast: 1.0 seconds
Ex Stone Rain3-15Cast: secondsCast: 1.0 seconds
Ex Hailstorm12-5Cast: 1.2 secondsCast: 1.0 seconds
Sandman`s Chant12020Range: 20 metersRange: 30 meters
Earth Spirit Strike
Earth Spirit Strike
1
1
0
100
Earth Spirit Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Magic Defence by 60% for 12 seconds.
E Undine Strike: Deals 20% basic Magic Attack of Earth damage to target.

Reduces target's Earth resistance, Water resistance by 60% and Fire resistance by 60% for 12 seconds.
Adds Spark Effect and reduces the Fire Defense of the target by 100%. Spark Effect has no effect on players
that are a higher level than you. Cost 1 Spark.
Earth Spirit Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Magic Defense by 60% for 12 seconds.

Earth Spirit Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Magic Defense by 60% for 12 seconds.
Adds Spark Effect and reduces the Fire Defense of the target by 100%.
Spark Effect has no effect on players that are a higher level than you.
Cost 30 Spark.