Skilled with magical spells they prefer to cast damaging spells from a distance, to maximize the elements of nature, Fa Shihs are required to be immersed in a state of mystical meditation when casting. During this state, the defense capability of Fa Shihs are crippled but once their meditation and casting is done, they can deal a great amount of damage to their enemies.
Attack Type: Elemental Invocation / Magic
Weapon Type: Wand / Magic Sword
Fa Shih
Skill | Cooldown | Chi Cost | Before Adjustment | After Adjustment |
---|---|---|---|---|
True Apex Armor Dark Apex Armor | 3 | 0 | Gains an additional 120% Water, Fire, and Earth Defense plus an additional 120% of physical damage. Every 3 seconds, gains 10 Chi and increases the Critical Rate by 10% for 15 minutes. True Apex Armor: Chi gained every time is increased to 15 points. Dark Apex Armo: Increases Critical Rate by 2%. | After Update True Apex Armor or Dark Apex Armor to Ex Apex Armor Gains an additional 120%Water, Fire, and Earth Defense plus an additional 120% of physical damage. Every 3 seconds, gains 11 Chi and increases the Critical Rate by 11% for 15 minutes. Golden Glyph: Gains extra 60%/80%/100%/120% Metal Defense from Gear. Verdant Glyph: Gains extra 60%/80%/100%/120% Wood Defense from Gear. Ethereal Glyph: Chi gained every time is increased to 12/13/14/15 points. Sanguine Glyph: Gains an additional 120%/130%/140%/150% Water, Fire, and Earth Defense. Argent Glyph: Increases Critical Rate by 12%/13%/14%/15%. |
Sand Guardian True FrostBite Dark FrostBite | 10 3 3 | 0 -20 -20 | Sand Guardian Cooldown: 10.0 seconds. Chi Gained: 0 Reduces your Critical Rate of incoming attacks by 5%. Lasts for 15 minutes. True FrostBite Cooldown: 3 seconds. Chi Gained: 20 Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes. Dark FrostBite Cooldown: 3 seconds. Chi Gained: 20 Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. | Combine Sand Guardian,True Frostbite or Dark Frostbite to Frost Guard or Frost Guard Channel: 1.0 second Cast: 1.0 second Cooldown: 3.0 seconds Chi Gained: 20 Frost Guard: Reduces you and your alies' within 15 meters Critical Rate of incoming attacks by 5%. Causes their normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes. Added Effect: Increases you and alies' skill damage to non-player target by 20%, lasting for 30 minutes. Frost Guard: Reduces you and your alies' within 15 meters Critical Rate of incoming attacks by 5%. Causes their normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. Added Effect: Increases you and alies' skill damage to non-player target by 20%, lasting for 15 minutes. |
FrostBite FrostBite FrostBite FrostBite FrostBite | Causes alies' normal attacks to deal 30% of your base magic damage as extra Water damage. Lasts for 15 minutes. Frostblade: Causes alies' normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes. Frostblade: Causes alies' normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. Frostblade: Causes alies within 15 meters normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes. Frostblade: Causes alies within 15 meters normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. | Added Effect: Increases you and alies' skill damage to non-player target by 20%, lasting for 15 minutes. | ||
Ex Wrath of the Water Dragon Ex Wrath of the Water Dragon Ex Wrath of the Water Dragon Ex Wrath of the Water Dragon Ex Wrath of the Water Dragon | 30 | 200 | Deals Water damage to enemies within 12 meters of your target and freezes the target for 8 seconds. Restores 40 Chi after use. Has a 50% chance to increase the next Critical Hit Rate in 10 seconds by 30%. Costs 2 Sparks. | Added Effect: Increases the damage monsters taken by 30% for 8 seconds. This effect can coexist with Heaven's Flame. This effect will cancel Extreme Poison. |
Ex Wrath of the Water Dragon | 30 | 200 | Cast: 1.5 seconds | Cast: 1.0 seconds |
Ex Sea of Flame | 30 | 200 | Cast: seconds | Cast: 1.0 seconds |
Ex Weight of the Mountain | 0.3 | 200 | Cast: seconds | Cast: 1.0 seconds |
Ex Stone Rain | 3 | -15 | Cast: seconds | Cast: 1.0 seconds |
Ex Hailstorm | 12 | -5 | Cast: 1.2 seconds | Cast: 1.0 seconds |
Sandman`s Chant | 120 | 20 | Range: 20 meters | Range: 30 meters |
Earth Spirit Strike Earth Spirit Strike | 1 1 | 0 100 | Earth Spirit Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Magic Defence by 60% for 12 seconds. E Undine Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Earth resistance, Water resistance by 60% and Fire resistance by 60% for 12 seconds. Adds Spark Effect and reduces the Fire Defense of the target by 100%. Spark Effect has no effect on players that are a higher level than you. Cost 1 Spark. | Earth Spirit Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Magic Defense by 60% for 12 seconds. Earth Spirit Strike: Deals 20% basic Magic Attack of Earth damage to target. Reduces target's Magic Defense by 60% for 12 seconds. Adds Spark Effect and reduces the Fire Defense of the target by 100%. Spark Effect has no effect on players that are a higher level than you. Cost 30 Spark. |