![[PW][Bulk]-Races-and-Class-Update-FA-SHIH](http://perfectworld-ph.playpark.com/wp-content/uploads/2021/01/PWBulk-Races-and-Class-Update-FA-SHIH.jpg)
Attack Type: Elemental Invocation / Magic
Weapon Type: Wand / Magic Sword
Skills:
Skill Name | Required Cultivation | Description |
Brand of Fire | Steadfast | Hurls a flaming seal at an enemy, causing 100% MAtk plus 1379.6 in fire damage.True: 20% chance of stealing 30 vigor from an enemy on a successful hit. Dark: Cast reduced by 1.2 seconds. |
Surging Spring | Steadfast | Causes a column of water to burst from the earth, crashing into the enemy. Does 100% MATk plus 1372.6 in water damage. 92% chance to slow enemies by 40% for 8 seconds.True: Speed reduction increased to 45%, slowdown time increased by 1 second. Dark: Damage increased by 600. |
Stone Rain | Steadfast | Summons a rain of boulders to crush an enemy, doing 200% Matk plus 2119.4 in earth damage.True: Cast time reduced to 1.6 seconds. Dark: 20% chance to paralyze opponent for 5 seconds. |
Armor of Fire | Cunning | Using all his might, the character envelops his body with a mystic veil of flame, improving fire defense by 100%. Health regeneration rate is also improved, regaining 10 health every second for 15 minutes.Only one armor may be in use at any given time. Use requires 30 vigor True: Fire defense increased to 150%. |
Armor of Ice | Cunning | Using all his might, the character envelops his body with a mystic veil of ice, raising water defense by 100%. Mana regeneration rate is also increased, regaining 10 mana every second for 15 minutes.Only one armor may be in use at any given time. Use requires 30 vigor. True: Water defense increased to 150%. |
Armor of Earth | Cunning | Using all his might, the character envelops his body with a mystic veil of earth, raising earth defense by 100%. Physical defense is also raised by 100% for 15 minutes.Only one armor may be in use at any given time. Use requires 30 vigor. True: Earth magic defense increased to 150%. |
Lantern of Flame | Cunning | Summons blazing flames to immolate one’s enemies. Enemies suffer magical damage, as well as 3012.9 additional fire damage over 15 sec.True: Fire damage is increased by 15% on every successful hit. Dark: Total damage over time duration decreased by 3 sec. |
Hailstorm | Cunning | Summons a rain of hail at all enemies within range. All enemies affected suffer 1794.9 water damage, and have a 33% chance to be paralyzed for 4 sec. Range increases every level..True: Paralyzed opponents suffer additional 3160 water damage for 3 seconds. Dark: Paralysis rate increased to 50%. |
Brand of Godly Flame | Attuned | Hurls a sacred seal at an enemy, causing 300% Matk plus 2994.7 in fire damage.True: Enemy fire defense is reduced by 20% for 15 seconds. Dark: Cast is reduced by 2.5 seconds. |
Morning Dew | Attuned | By using the healing energies of water, the character heals a single target. Target regains 1000 of caster’s Matk plus 35% in HP.True: 10% chance to regain all health. Dark: Character regains 200 additional health every 3 seconds, a maximum of three times. |
Flowing Earth | Attuned | By calling on the powers of earth, the character creates a magical sandstorm beneath the feet of his enemies, doing magical damage. Enemies suffer 3600.8 additional earth damage over 15 seconds and have their movement rates reduced by 15%. 15% chance to paralyze opponents for 3 seconds.True: Speed reduction increased to 20%. Dark: Paralysis rate increased to 33%. |
Fiery Storm | Lucid | By calling on the energies at his command, the character creates a continuous ring of flame from his body. Character loses 300 mana every 3 seconds, dealing 4458.2 fire damage to all within a 12m radius. Skill remains in effect until mana is exhausted or until manually cancelled by player (pressing cancel or ESC).Use requires 1 Chi. True: 20% chance to stun enemies for 3 seconds every tick. |
Serenity | Lucid | By attuning oneself with the properties of water, the character increases his max mana for 30 min. Maximum mana is increased by 60%. Use requires 1 Chi.True: Weapon Matk bonus increased by 100% for 15 seconds. Dark: Cast speed increased by 20% for 15 sec. |
Shifting Earth | Lucid | With a prayer to the gods of the earth, the character transports himself through solid rock, instantly appearing 25 meters forward.
Use requires 20 vigor True: Required vigor reduced by 10. |
Fire Mastery | Lucid | Damage of all fire attacks is increased by 20%. True: Damage bonus increased by 25% Dark: Critical rate of all fire arts increased by 2%. |
Water Mastery | Lucid | Damage of all water arts is increased by 20%. True: Damage bonus increased by 25%. Dark: Critical rate of all water arts increased by 2%. |
Earth Mastery | Lucid | Damage of all earth arts is increased by 20%. True: Damage bonus increased by 25%. Dark: Critical rate of all earth arts increased by 2%. |
Wings of the Phoenix | Enigmatic | By calling on the energies at his command, the character creates a phoenix, burning all enemies in a 18 m. line, travelling for 18m. All enemies suffer 100% Matk plus 3534.5 in Fire damage.Knockback effect does not affect players. True: Cooldown decreased by 1 sec. |
Frostbite | Enigmatic | Grants the biting power of cold to all allies. All weapons wielded by an ally are imbued with 30% water damage for 15 minutes.True: Duration increased to 30 minutes. Dark: Imbued damage is increased by 50%. |
Sandstorm | Enigmatic | Summons a violent sandstorm around an enemy. The shifting sands do 300% Matk plus 4288.4 in earth damage, and lowers enemy hit rate by 50% for 10 seconds.True: Duration of hit reduction increased by 50%. Dark: Damage increased by 1200. |
Rite of Sacrifice | Forbidding | By sacrificing one’s blood, the character creates an explosion that engulfs all enemies. Maximum Charge is 3.2 seconds, and a maximum of 60% health can be sacrificed. The explosion damages all enemies within a 12 meter radius, doing 4000 fire damage. Every point of health sacrificed does 4 additional fire damage.True: Actual HP spent decreased by 25%. Dark:50% chance to stun enemies for 3 sec. |
Hail of Doom | Forbidding | Rains countless shards of ice upon an enemy, doing 300% Matk plus 4880.1 in water damage. 92% chance to slow an enemy by 80% for 6 sec.True: Affected enemies have their water defense decreased by 20% for 15 seconds. Dark: Cast time reduced to 2.1 seconds. |
Disharmony | Forbidding | With otherworldly force, the character creates a silent, unseen burst that nullifies and interrupts a target’s skills. Affected enemy cannot attack or use techniques for 5 sec.True: Affects all enemies within a 3 meter radius. Dark: Cooldown reduced by 2 seconds. |
Sea of Flame | Sinister | By calling on the powers of fire, the character bombards all enemies in a 12 meter radius with flaming blades. All enemies suffer 200% Matk plus 3860.4 in fire damage and an equal amount of physical damage.Use requires 2 Chi. True: 50% chance to use one less Chi upon activation. |
Wrath of the Water Dragon | Sinister | A mighty dragon of water descends from the skies, crashing into all enemies in a 12 meter radius. All enemies suffer 500% Matk plus 9648.9 in water damage. 95% chance to slow opponents by 60% for 8 seconds.Use requires 2 Chi. True: 50% chance to increase Critical for magic attacks by30% for 10 seconds. |
Heart Sutra | Sinister | Cast Time: Instantaneous Cooldown: 60.0 sec. Weapon Restrictions: Mystic Instrument, UnarmedBy concentrating on one’s inner power, the character regains 10% of his maximum mana. Character will be unable to cast any spells for 6 seconds. Use requires 2 Chi. True: |
Weight of the Mountain | Sinister | By channeling the deep energies of earth, the character causes a mountain to fall from the skies, crushing his foes. All enemies within a 12 meter radius suffer 500% MAtk plus 8400.4 in earth damage, and have a 95% chance to be paralyzed for 6 sec.Use requires 2 Chi. True: 50% chance to cost 1 Chi upon activation. |
Blink Ward | Mahayana | A mystic contingency spell. Upon being struck by a successful melee attack, the Fa Shih will teleport backwards and any negative status effects will be removed. This effect will only trigger once every 25 seconds. Spell effect lasts 5mins.Use requires 30 vigor |
Chi Ward | Mahayana | Battles against the Soulless are sometimes lost because the front liners cannot resist the enemy’s powerful magics. Fortunately, the Chi Ward was developed. Increases some of the target ally’s Elemental defenses for a short amount of time. Increases Metal, Water, Fire and Earth Def by 1000% for 4 seconds. There is also a 10% chance to dispel any negative buffs currently on the target. |
Sandman’s Chant | Mahayana | Fa Shih Tian Cai’s innovation based on Ward of Five Colors. Puts the target to sleep for 4 seconds.
Use requires 20 vigor. |
Earth Spirit Strike | Mahayana | Fa Shih Tian Cai developed this skill during her time in Feather City after long study of the Wingkin’s techniques. Earth Spirit Strike is one of the two techniques she invented based on her observations. Using the basis of the Yu Ling’s Ward of Five Elements, she developed a spell that focuses on her areas of expertise. The new attack affects only Earth, Water and Fire elements but reduces said elemental defenses by a greater amount. Causes a small amount of Earth Damage to the target and reduces its Earth, Water and Fire Def by 60% for 12 seconds. |
Spatial Displacement | Mahayana | Places a curse on target enemy, causing him to reappear at his current location 6 sec. after the spell is cast. Success chance depends on the Spirit of both caster and target. If both Spirit values are equal, the skill has a 60% success chance. Against players of equal Level, the skill has a 40%-80% success chance.Skill does not affect players 5 Levels higher than caster. Skill only affects players. Skill only works on the main world, and not in Safe Zones. Use requires 50 vigor |
Spatial Disjunction | Mahayana | Places a curse on target enemy, causing him to reappear at his current location 6 sec. after the spell is cast. Success chance depends on the Spirit of both caster and target. If both Spirit values are equal, the skill has a 80% success chance. Against players of equal Level, the skill has a 60%-100% success chance.Skill only affects players. Skill only works on the main world, and not in Safe Zones. Use requires 20 vigor |
Life-Force Displacement | Mahayana | Places a curse on target enemy, causing his HP value to return to its current value 6 sec. after the spell is cast. Success chance depends on the Spirit of both caster and target. If both Spirit values are equal, the skill has a 60% success chance. Against players of equal Level, the skill has a 40%-80% success chance.Skill does not affect players 5 Levels higher than caster. Skill only affects players. Use requires 50 vigor |
Life-Force Disjunction | Mahayana | Places a curse on target enemy, causing his HP value to return to its current value 6 sec. after the spell is cast. Success chance depends on the Spirit of both caster and target. If both Spirit values are equal, the skill has a 80% success chance. Against players of equal Level, the skill has a 60%-100% success chance.Skill only affects players. Use requires 20 vigor |
Frost Nova | Mahayana | Strikes all enemies within 12 m. with waves of frost. Frost Nova will pulse once every 3 sec. over 12 seconds. Enemies struck have a 80% chance to be Frozen for 2 sec. Affected targets take 130% of Matk in damage.Frozen status has the same effects as Stun, but does not overwrite or cancel Stun. Frost Nova stacks with the effects of Permafrost Bolt. Use requires 2 Chi |
Sand Guardian | Mahayana | Reduce the Critical chance of all attacks directed against the Fa Shih by 5% for 15mins. |
Temporal Displacement | Mahayana | Bathes an enemy in flames from the dimensional void. If the target suffers damage from an attack, he will be Paralyzed for 3 sec. This effect only triggers once every 8 sec. Temporal Displacement lasts a total of 45 sec.Use requires 1 Chi |
Spirit Blast | Immortal or Demon | Uses the powers of Water, Fire and Earth to strike a direct attack. Water erodes the target’s mind, draining over 30 sec 50% of the caster’s Matk in in MP. Fire sears the target’s spirit, draining 20 vigor for each successful attack received over 30 sec. Earth damages the target’s vitality, dealing 150% of the caster’s max MP in Earth damage.MP drain effect continues even if the debuff is dispelled. Use requires 1 Chi. |
Spirit-Piercing Prism | Immortal or Demon | As Fa Shih progress through pitched battles, they develop new methods of focusing energy. By channelling her spirit into raw power, the Fa Shih can dramatically improve her spell efficiency. Increase Matk by (Max MP/100) percent for 30 seconds.Use requires 1 Chi. |
Primal Skills:
Skill | Required Cultivation | Description |
ɸ Frozen Flame | Lucid | Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779. The ice blast slows the target by 80% for 6 seconds. The fire blast has a 50% chance to stun the target for 4 seconds. True: stuns the target for 4 seconds. |
Ω Frozen Flame | Enigmatic | Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779. The ice blast slows the target by 80% for 6 seconds. The fire blast has a 60% chance to stun the target for 3 seconds. Dark: increases the stun chance to 60%. |
Ω Glacial Embrace | Diabolic | Form an insulating barrier around yourself, increasing Water Resistance by 120% and Mana regeneration by 15 per second. Also generates 10 Chi every 3 seconds. Lasts 15 minutes. Only one elemental shell can be activated at a time. Dark: increases Mana regeneration by 15 per second. |
Ω Frostblade | Diabolic | Place an icy sheen on all squad members’ weapons within 15 meters, causing their normal attacks to deal 50% of your base magic damage as extra Water damage. Lasts for 15 minutes. Dark: increases damage by 50%. |
Ω Stone Barrier | Diabolic | Form a durable barrier around yourself, increasing Earth Resistance by 120% and Physical Defense by 150% for 15 minutes. Only one elemental shell can be activated at a time. Dark: increases Physical Resistance by 150%. |
Ω Sandfall | Diabolic | Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6560 as Earth damage. Blinds the target for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 33% chance to stun the target for 3 seconds. Dark: increases the stun chance to 33%. |
Ω Pyroshell | Diabolic | Form a fireproof barrier around yourself, increasing Fire Resistance by 120%, Critical Rate by 15%, and Health regeneration by 15 per second. Lasts for 15 minutes. Only one elemental shell can be activated at a time. Dark: increases Health regeneration by 15 per second. |
ɸ Glacial Embrace | Sublime | Form an insulating barrier around yourself, increasing Water Resistance by 150% and Mana regeneration by 12 per second. Also generates 10 Chi every 3 seconds. Lasts 15 minutes. Only one elemental shell can be activated at a time. True: increases Water Resistance by 150%. |
ɸ Frostblade | Sublime | Place an icy sheen on all squad members’ weapons within 15 meters, causing their normal attacks to deal 40% of your base magic damage as extra Water damage. Lasts for 30 minutes. True: lasts for 30 minutes. |
ɸ Stone Barrier | Sublime | Form a durable barrier around yourself, increasing Earth Resistance by 150% and Physical Defense by 120% for 15 minutes. Only one elemental shell can be activated at a time. True: increases Earth Resistance by 150%. |
ɸ Sandfall | Sublime | Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6560 as Earth damage. Blinds the target for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 20% chance to stun the target for 3 seconds. True: reduces the channeling time to 1.8 seconds. |
ɸ Pyroshell | Sublime | Form a fireproof barrier around yourself, increasing Fire Resistance by 150%, Critical Rate by 15%, and Health regeneration by 12 per second. Lasts for 15 minutes. Only one elemental shell can be activated at a time. True: increases Fire Resistance to 150%. |
Homestead skills:
Skill Name | Required Cultivation | Description |
Φ True Disharmony | Enlightened | Launch an orb of force at a spell-casting opponent. Interrupts the target’s channeling, freezing them and preventing them from casting spells for 5 seconds.True: affects all enemies within 3 meters of the target. |
Φ True Shifting Earth | Sublime | Use the magical lines of the earth to teleport yourself 25 meters forward. You are stealthed while using this power.Costs 10 Vigor. Immortal version reduces the Vigor cost by 10 |
Φ True Wrath of the Water Dragon | Enlightened | Summon an icy dragon that smashes into all enemies within 12 meters of the target. Deals base magic damage plus 750% of weapon damage plus 16367 as Water damage, and freezes the target for 8 seconds.Costs 2 Chi. Immortal version has a 50% chance to empower you for |
Ω Dark Disharmony | Infernal | Launch an orb of force at a spell-casting opponent. Interrupts the target’s channeling, freezing them and preventing them from casting spells for 5 seconds.Demon version reduces the cooldown by 2 seconds. |
Ω Dark Shifting Earth | Diabolic | Use the magical lines of the earth to teleport yourself 25 meters forward. You are stealthed while using this power.Costs 20 Vigor. Demon version increases the teleport distance to 30 meters. |
Ω Dark Wrath of the Water Dragon | Infernal | Summon an icy dragon that smashes into all enemies
within 12 meters of the target. Deals base magic damage plus 750% of weapon damage plus 16367 as Water damage, and freezes the target for 8 seconds.
Costs 20 Chi.
Demon version has a 20% chance to cost no Chi. |
♑ Spirit of Fa Shih | Mahayana | Channel the ancient Fa Shih and overload your magical energy for 8 seconds. While active, your abilities deal 50% more damage but all damage you take is increased by 50%. |