![[PW][Bulk]-Races-and-Class-Update-YU-MANGxxx](http://perfectworld-ph.playpark.com/wp-content/uploads/2021/01/PWBulk-Races-and-Class-Update-YU-MANGxxx.jpg)
The Yu Mangs are the guardians of the Wing race. They utilize wooden equipment like bows, crossbows and arrows, and other long-range weapons and some limited magic skills to ward off attackers and would-be enemies. They are known to be fierce defenders and warriors as well as excellent archers.
Attack Type: Long Ranged Attacks
Weapon Type: Bow / Crossbow / Slingshot
Skills:
Skill Name | Required Cultivation | Description |
Aim | Steadfast | Through careful aim, the character can unleash a more powerful attack, charging for 3.2 seconds increases damage to a max of 300% Atk. Use requires 1 arrow or missile. True: Charge damage increased to a max of 500% Atk. |
Blazing Arrow | Steadfast | All regular attacks gain 40 % base Atk in fire damage for 10 minutes. Activating this skill will break you out of Stealth. True: Damage bonus increased to 60%. |
Running Fire | Steadfast | An agile shot with one’s weapon, causing base Atk plus 908.4 in physical damage. Use requires 1 arrow or missile. True: Gains 10 vigor when skill is used. |
Flight Mastery | Cunning | Increases flight speed by 2. |
Glacial Arrow | Cunning | Shoots an arrow of ice at a target, inflicting base Atk plus 1381.1 in physical damage and for 5 sec. target’s movement is reduced by by 50% Use requires 1 arrow or missile. True: Physical damage is converted into Water damage. |
Falling Thunder | Cunning | Hits a target with the speed of thunder, causing base Atk plus 2214.9 in metal damage. Use requires 1 arrow or missile. True: 25% chance to gain 20 vigor. |
Wing Barrier | Cunning | By concentrating on his inner power, the character creates a mystic shield that absorbs 810 damage for 20 seconds. Upon activation, the character may gain 64 MP every 3 seconds, up to a maximum of 6 times. Use requires 45 vigor. True: Damage absorbed increased to 1250. |
Hundred Paces | Cunning | Range of all missile attacks is increased by 10 meters
True: Range increase raised to 14 meters. |
Darting Serpent | Attuned | Fires a venom-coated missile at a target, causing base Atk power in damage. Target is also poisoned, suffering 3109.1 additional wood damage for 15 seconds. Use requires 1 arrow or missile. True: Each tick of poison damage also reduces target’s MP by 300. |
Repulse Arrow | Attuned | A swift attack with one’s weapon, causing base Atk plus 1864.6 in Physical damage. Non-player targets are knocked back 12 m. Use requires 1 arrow or missile. True: Cooldown time reduced by 2 seconds. |
Sheath of Feathers | Attuned | By using his wings, the character creates a cloak around his allies, raising their evasion by 35% for 30 minutes. For 600 seconds allies receive a 15% boost to speed. This speed boost is not cumulative with other speed increases. True: Increased evasion duration raised to 60 minutes. |
Wing Strike | Attuned | Uses the character’s wings to batter an opponent, doing base Atk plus 2098.3 in physical damage. True: Casting and cooldown time both reduced by 1 second. |
Wailing Sky | Lucid | A sudden lightning strike incapacitates a target, inflicting base Atk power plus 2214.9 in metal damage and lowering target’s metal defense by 50% for 15 seconds. Use requires 1 arrow or missile. True: Duration of Metal Def reduction increased by 10 sec. |
Binding Arrow | Lucid | By infusing one’s strength into one’s weapon, the character shoots a missile that does base Atk plus 3469.5 in physical damage and paralyzes target for 8 seconds. Use requires 1 arrow or missile. True: 25% chance of Sealing target’s attacks for 5 seconds. |
Piercing Arrow | Lucid | A ruthless attack that seriously wounds a target, dealing base Atk in damage and causing bleeding. Target suffers 4571.4 additional physical damage for 15 seconds. Use requires 1 arrow or missile. True: Total damage over time duration decreased by 3 sec. |
Bow Mastery | Lucid | All missile attacks gain 60% additional damage.
True: Damage bonus increased by 90%. |
Impact Arrow | Enigmatic | A fierce attack with one’s weapon, causing base Atk plus 1761.3 in physical damage. 90% chance to Stun target for 3 seconds. Use requires 1 arrow or missile. True: Duration of Stun effect increased by 1.5 sec. |
Wing Sweep | Enigmatic | Uses the character’s wings to batter all enemies within 8 m., causing base Atk plus 2844.8 in physical damage. Non-player targets are knocked back 9 m. True: 20% chance of gaining 50 vigor. |
Thunderclap | Enigmatic | A crash of thunder strikes down all targets within a 8 meter radius, causing base Atk plus 3354.4 in metal damage. Use requires 2 arrow or missile. True: Cast time reduced by 0.5 seconds, cooldown reduced by 1 second. |
Splintering Arrow | Forbidding | Fires a missile that detonates in midair, damaging all targets within a 6-meter radius. Targets suffer base Atk power plus 2901.5 in physical damage, and have their maximum health reduced by 16% for 30 seconds. Use requires 1 arrow or missile. True: Target’s maximum health reduced by 20%. |
Lethal Arrow | Forbidding | An extraordinary attack dealing heavy damage. Target suffers 100% Atk plus 4986.6 in physical damage. Use requires 1arrow or missile. True: Enemies near the target take the same damage. |
Claws of Heaven | Sinister | Summons an incarnation of Heaven’s wrath to descend on an enemy. Target suffers Base Atk plus 11151.2 in metal damage and has movement reduced by 30% for 30 seconds. Use requires 1 arrow or missile. True: Target’s MDtk is also reduced by 50% for the duration of the effect. |
Arrowstorm | Sinister | By channeling all energy into one’s weapon, the character shots an endless stream of arrows into the sky, raining death on all enemies. Every second consumes 540 mana. All enemies within a 12 meter radius suffers damage equal to 200% Atk plus 4585.6 in physical damage. Skill ends when mana is exhausted or until manually cancelled (cancel or ESC). Use requires 3 arrow or missile. True: Damage increased by 33% during Arrowstorm. |
Soaring Eagle | Sinister | Using his reserves of vigor, the character fortifies his being, becoming immune to all status ailments, improving movement by 30%, and reducing all damage taken by 30% for 15 seconds. While casting this skill the character takes no damage. Use requires 1 Chi. |
Wind Walk | Mahayana | A Yu Mang’s ability to maintain combat mobility through his wings. Raises MSpd to maximum (15 m/s) and immunity to Movement-restricting negative buffs for 8 seconds. Use requires 1 Chi. |
Great Condor’s Blessing | Mahayana | Receives the blessing of the Great Condor, adding 1000% Evasion for 10 seconds. |
Strafe Left | Mahayana | Instantly strafe 20 m. to the left. |
Strafe Right | Mahayana | Instantly strafe 20 m. to the right. |
Electromagnetic Field | Mahayana | The Yu Mang generates an electromagnetic field, increasing Atk range by 6 m. and increasing Crit rate by an average of 15% for 20 sec. Critical rate increase is based on the Yu Mang’s Spirit. Generates 4-8 charges. For 10 sec. after casting, the Yu Mang regains 100 Vigor. Use requires 2 Chi |
Ultra Electromagnetic Field | Mahayana | The Yu Mang generates an ultra-electromagnetic field, increasing Atk range by 6 m. and increasing Crit rate by an average of 25% for 30 sec. Critical rate increase is based on the Yu Mang’s Spirit. Generates 5-9 charges. For 10 sec. after casting, the Yu Mang regains 100 Vigor. Use requires 2 Chi |
Tranquil Tread | Mahayana | By becoming one with nature, the Yu Mang enters a Stealth state. Stealth rating is increased by 31 and 50 MP is spent per second. MSpd is reduced to 0.1 m/s while Tranquil Tread is active. Activating Blazing Arrow or Burst skills will break this effect. |
Mortal Shot | Mahayana | Strike all enemies 8 m. around the target with a deadly arrow, causing 250% of base Atk plus 1500 in Physical damage. All affected targets receive 20% less HP from all Healing spells, 30% less HP from Restorative potions 30 sec. Furthermore, affected targets’ Amulet cooldown time is increased by 3 sec. for the same duration. Use requires 3 rounds of ammo |
Sealing Shot | Mahayana | Fires a shot in a 25 m. line, sealing all enemies in the area for 3 sec. and dealing 100% of Atk plus 3200 in physical damage. Use requires 3 rounds of ammo |
Blood Arrow | Immortal or Demon | Sacrifice blood in order to endow arrows with greater power. Causes 150% of base Atk plus 4444 in Physical damage, for 30 sec, reduces target’s Max HP by 18%, and increases all damage received by the target by 25% Target receives an additional 4444 plus 150% of base Atk in Metal damage over 9 sec. This skill always hits. Use requires 1 Arrow or Missile. Use requires 1 Chi. |
Vigor Explosion | Immortal or Demon | Instantly fills up all Chi bars. |
PRIMAL SKILLS:
Skill | Required Cultivation | Description |
Ω Kiss of the Snake | Diabolic | Shoot your enemy with an envenomed shot, dealing base physical damage plus 5266. Poisons the target for 6 seconds, dealing an additional 600% of weapon damage as Wood damage. Costs 1 unit of ammo. Dark: reduces the poison duration to 6 seconds. |
Ω Feather Armageddon | Diabolic | Turn your feathers into razor-sharp projectiles, launching them at all enemies within 10 meters. Deals base physical damage plus 6499 physical damage and knocks targets back 9 meters. Dark: also grants you a Level 5 Winged Shell. |
Ω Winged Shell | Diabolic | Use the magic in your wings to shield yourself, absorbing up to 1500 damage for 30 seconds. Energizes you every 3 seconds, restoring 80 Mana. Dark: increases the duration to 30 seconds. |
Ω Frost Splash | Infernal | Fire 5 volleys at all enemies in front of you, dealing a total of base physical damage plus 850% of weapon damage. Each hit reduces the target’s speed by 80% and has a 20% chance to freeze the targets for 1.5 seconds. Frozen enemies are vulnerable, increasing incoming damage by 30%. Each hit has a chance to trigger special weapon effects. Deals full damage regardless of range. Costs 1 unit of ammo. Dark: deals 850% of weapon damage. |
ɸ Kiss of the Snake | Sublime | Shoot your enemy with an envenomed shot, dealing base physical damage plus 5266. Poisons the target for 9 seconds, dealing an additional 630% of weapon damage as Wood damage. Costs 1 unit of ammo. True: increases poison damage by 30%. |
ɸ Feather Armageddon | Sublime | Turn your feathers into razor-sharp projectiles, launching them at all enemies within 10 meters. Deals base physical damage plus 6499 physical damage and knocks targets back 9 meters. True: increases gained Chi to 25. |
ɸ Winged Shell | Sublime | Use the magic in your wings to shield yourself, absorbing up to 1800 damage for 20 seconds. Energizes you every 3 seconds, restoring 80 Mana. True: absorbs up to 1800 damage. |
ɸ Frost Splash | Enlightened | Fire 5 volleys at all enemies in front of you, dealing a total of base physical damage plus 750% of weapon damage. Each hit reduces the target’s speed by 80% and has a 25% chance to freeze the targets for 1.5 seconds. Frozen enemies are vulnerable, increasing incoming damage by 30%. Each hit has a chance to trigger special weapon effects. Deals full damage regardless of range. Costs 1 unit of ammo. True: increases the freeze chance to 25%. |
Homestead Skills:
Skill | Required Cultivation | Description |
Σ Strafe Left | Mahayana | Instantly jump 20 meters to your left, and become immune to movement-impairing effects for 3 seconds seconds. |
Σ Strafe Right | Mahayana | Instantly jump 20 meters to your right, and become immune to movement-impairing effects for 3 seconds seconds. |
♐ Spirit of Yu Mang | Mahayana | Channel dark energy from the ancient Yu Mang into your bow to shoot your enemy with black lightning, dealing base physical damage plus 100% of weapon damage plus 7458 as Metal damage. Increases your Atk Penetration by 3000for 5 seconds and grants you immunity to movement-impairing effects for 10 seconds. Randomly activates ΔRunning Fire, ΔFalling Thunder or ΔAim. Costs1 unit of ammo. |
Ω Dark Falling Thunder | Diabolic | Charge your ammunition with a bolt of lightning, dealing base physical damage plus 150% of weapon damage plus 7588 as Metal damage.
Costs 1 unit of ammo. Demon version increases the cooldown by 2 seconds, but never misses. |
Ω Dark Wailing Sky | Diabolic | Shoot your enemy with the fury of a thunder clap, dealing base physical damage plus 100% of weapon damage plus 9020 as Metal damage. Deafens the target, reducing Metal Resistance by 80% for 15 seconds. Costs 1 unit of ammo. Demon version has a 10% chance to paralyze the enemy for 3 seconds. |
Φ True Falling Thunder | Sublime | Charge your ammunition with a bolt of lightning, dealing base physical damage plus 150% of weapon damage plus 7588 as Metal damage.
Costs 1 unit of ammo. Immortal version has a 25% chance to generate an additional 20 Vigor. |
Φ True Wailing Sky | Sublime | Shoot your enemy with the fury of a thunder clap, dealing base physical damage plus 100% of weapon damage plus 9020 as Metal damage. Deafens the target, reducing Metal Resistance by 80% for 25 seconds. Costs 1 unit of ammo. Immortal version reduces Metal Resistance for 25 seconds. |