Hun Ling affects others with their grace and tenderness. With the ability to communicate with the spiritual beings of nature, they summon them as weapons. Vines, thorns, and trees are just a fraction of their arsenal. They also possesses miraculous healing power, providing full support to teammates during combat.

 

Attack Type: Magic / Summon

Weapon Type: Pataka, Glaive, Magic Sword, Wand

 

Skills:

 

Skill Name Required Cultivation Description
Ivy Ring Steadfast Release a circle of ivy vines, striking the target for
100% base Matk plus 723 in Wood damage.
Target’s MSpd is reduced by 30% and
Spirit Strike deals double damage to the target
for the next 12 sec.

True: 20% chance to gain 30 Vigor on a successful hit.
Dark: Damage dealt is further increased by 600.

Azure Mists       Steadfast Summons a murky mist around the target, which attacks
after the target’s HP drops to 60% or below.
Targets takes base Matk plus 1992.2 in Wood damage
over 9 seconds.
Azure Mists lasts up to 45 seconds if not triggered.

True: Damage over time is increased by an additional 800.
Dark: 25% chance to reduce the target’s Wood Def by 15% for 6 sec.

Avatar of the War Lord    Steadfast Summons the Avatar of the War Lord to battle at your side.
The War Lord deals Physical damage. Manifesting this
Avatar increases your Def by 100% of base value
and increase your Crit rate by 25% for 20 sec.

Using the Avatar’s skills costs MP.
You can transfer MP to the Avatar with Energy Transference.

True: MP cost reduced by 10%.
Avatar gains the skill Rally.
Dark: Casting this spell gains an extra 15 Vigor.
Avatar gains the skill Rally.

Heal Avatar     Steadfast Heals the active Avatar for 540
plus 30% of Base Matk in HP.
Curtain of Petals    Cunning The target is blessed with a curtain of petals. Whenever the target is damaged, 714 plus
30% of the caster’s Matk in HP is recovered over 9 sec. Blessing lasts for 1 min.

True: 35% chance to recover 280 MP over 6 sec.
Dark: Blessing duration is increased by 4 min.

Stinging Thorn          Cunning Summons a Stinging Thorn on your target. The Stinging Thorn
deals Physical damage. Stinging Thorn causes 4 times Atk
in Physical Damage when detonated with Spore Explosion.
Stinging Thorn lasts up to 1 min.
Verdant Aura    Cunning The guardian of nature is likewise protected by nature.
Wood, Water and Physical Def is increased by
an additional 8% for 30 min.

True: Physical Def increased by an additional 10%.
Dark: Evasion is increased by 20% for 15 sec. after casting.

Energy Transference  Cunning Transfers up to 4100 MP to the summoned Avatar.
You can channel this skill for up to 20 sec.
Use the skill to cancel MP transference.
Binding Root  Cunning Summons a Binding Root on the target.
The Binding Root reduces the ASpd and Casting Speed of enemies
near the target by 40% and their Def by 20% for 6 sec.
Binding Root causes damage and has a great chance of reducing the ASpd
and Casting Speed of nearby enemies when detonated with Spore Explosion.
Binding Root lasts for up to 1 min.
Spirit Strike   Attuned Channels the wrath of nature into the target, causing Physical damage
to Player characters equal to 125% of Base Matk plus 2270,
or to Monsters equal to 200% of Base Matk plus 4484.5.
Spirit Strike will never Critically hit.
 
True: Using the skill generates 10 additional vigor.
Dark: 80% chance to interrupt target’s Spellcasting.
Reincarnation    Attuned Prepares the target’s spirit for reincarnation.
If the target dies within the next 30 min., he can automatically
resurrect. EXP loss is reduced by 80%. Target resurrects with 50% HP.

True: EXP loss is reduced by 95%.
Dark: Target resurrects with 100% HP.

Avatar of the Storm Mother   Attuned Summons the Avatar of the Storm Mother to battle at your side.
The Storm Mother deals Magic damage. Manifesting this
Avatar increases your MDef by 50% of base value
and increase your Matk by 150% for 20 sec.

True: MP Cost reduced by 10%.
Avatar gains the skill Silence.
Dark: Casting this spell gains an extra 15 Vigor.
Avatar gains the skill Silence.

Restraining Vine    Attuned Summons a Restraining Vine on the target.
The Restraining Vine reduces the MSpd of enemies near the
target by 40% and their Atk by 20% for 6 sec.
Restraining Vine causes damage and has a great chance of reducing the
MSpd and Atk of nearby enemies when detonated with Spore Explosion.
Restraining Vine lasts up to 1 min.

Use requires 30 vigor

Spore Explosion    Attuned Causes a summoned plant on a target within 26.5 m to explode.
The most recently summoned plant on the target explodes and
releases its spores, dealing a fixed amount of damage and
causing additional effects depending on the summoned plant.
You must select a target in order to cast this spell.
The explosion affects targets within 10 m. of the primary target.
Avatar of the Life Giver    Lucid Summons the Avatar of the Life Giver to battle at your side.
The Life Giver defends and absorbs damage for allies.
Manifesting this Avatar creates a Shield that absorbs 4000
damage and a 4500 HP Curtain of Petals effect.
State lasts 30 sec.

True: MP Cost reduced by 10%.
Avatar gains the skill Protect.
Dark: Casting this spell gains an extra 15 Vigor.
Avatar gains the skill Protect.

Sleeping Blossom       Lucid Summons a Sleeping Blossom on the target.
All enemies near the target are put to Sleep for 6 sec.
Sleeping Blossom causes damage and has a great
chance of putting nearby enemies to Sleep for 13 sec
when detonated with Spore Explosion.
Sleeping Blossom lasts for up to 1 min.

Use requires 30 vigor.

Wood Mastery    Lucid Damage of all Wood Arts is increased by 20%.

True: Damage of all Wood arts is increased by 25%.
Dark: Critical rate of all wood arts increased by 2%.

Winds of the Wild      Enigmatic Sacrifice a little bit of vigor to summon the Winds of the Wild,
to blow across all enemies within 14 m. of the caster, dealing
100% of base Matk plus 2425.2 in Wood damage.
There is a chance to temporarily Seal and Paralyze affected targets.

Use requires 30 vigor

True: MSpd of all affected targets is reduced by 70% for 3 sec.
Dark: Chance to Paralyze targets increased by 35%.

Lifegiving Mist     Enigmatic Heals all allies within 20 m. for 720
plus 18% of Matk HP.

True:  MP Cost reduced by 15%.
Dark: 35% chance to remove abnormal states on targets.

Life Bloom  Enigmatic Summons a Life Bloom on the target.
The Life Bloom heals nearby allies for 125 every 2 sec.
Amount healed is increased by the caster’s Matk.
Life Bloom lasts for up to 1 min.

Life Bloom cannot be detonated with Spore Explosion.

Windstorm     Forbidding Summon a raging tempest of wind and rain, dealing
100% of base Atk plus 3493.8 in Wood damage.
Affected targets are knocked back 12 m.

Use requires 30 vigor

True: 25% chance to consume 0 Vigor.
Dark: Knockback effect increased by an additional 1 m.

Manifest Avatar   Forbidding Imbues the caster with the manifestation of the Avatar.
The effect of this skill depends on the active Avatar at the time.
Additionally, you are immune to Stun or Paralyze effects for 6 sec.

Use requires 1 Chi

True: Immunity to Stun and Paralyze duration increased by an additional 3 sec.
Dark: 50% chance to increase MSpd by 60%
for 10 sec.

Vital Bloom    Forbidding Summons a Vital Bloom on the target.
The Vital Bloom heals nearby allies for 100 HP initially, then heals
for an additional 50 per 1 sec., stacking up to 20 times.
Vital Blossom cannot be detonated with Spore Explosion.

Use requires 1 Chi.

Flow of Nature      Forbidding Become one with the flow of nature, reducing
Casting Time by 20% and increasing MDef by 100%.
for 8 sec.

Use requires 30 vigor.

True: 25% chance to refresh True Flow of Nature’s cooldown upon use.
Dark: Casting Time reduced by an additional 10%.

Nature’s Wrath      Sinister Causes the very earth to rear in anger, attacking
the target for 12 times of base Matk plus
6500 in Wood damage.
Chance to Seal and Paralyze the target.
Use requires 2 Chi.

True: Damage increased by an additional 1500.
Dark: 25% to increase damage taken by the target for 9 sec.

Avatar of the Chaos Bringer    Sinister Summons the Avatar of the Chaos Bringer to battle at your side.
The Chaos Bringer does powerful Fire damage but remains for only 20 sec.
Avatar’s skills do not consume MP.
Manifest Avatar has no effect when the Chaos Bringer is active.

Use requires 2 Chi.

True: MP Cost reduced by 10%.
Duration increased by 3 sec.
Dark: MP Cost reduced by 10%.
25% chance to cost only 1 Chi.

Rapture Mahayana MP Cost: 100
Cast Time 2.0 sec.
Invoke: 1.0 sec.
Cooldown: 5.0 min.
Weapon Restrictions: Mystic Instrument, Unarmed

Esteem: Mahayana

The Hun Ling celebrates the gift of nature,
recovering MP equal to her current Max
MP plus 2000 over 9 sec.

Barkskin Mahayana All damage received is reduced by 50%,
but caster is unable to move for 8 sec.

Use requires 30 vigor.

Reflecting Prism Mahayana By placing spiritual prisms around the target, the Hun Ling
can redirect a portion of healing effects (Including Amulet effects)
from the target enemy to her for 15 sec.
The amount of Healing redirected depends on Caster’s and affected
targets’ Spirit and is about 25% on average. Against players of equal level,
the healing redirected is about 15%-35%.

Reduced effect against targets 5 or more levels above the caster.

Effective range of effect is 45 m.
Use requires 2 Chi

Deflecting Prisms Mahayana By placing spiritual prisms around the target, the Hun Ling
can redirect a portion of healing effects (Including Amulet effects)
from the target enemy to her for 40 sec.
The amount of Healing redirected depends on Caster’s and affected
targets’ Spirit and is about 30% on average. Against players of equal level,
the healing redirected is about 20%-40%.

Reduced effect against targets 10 or more levels above the caster.

Effective range of effect is 45 m.
Use requires 1 Chi

Nurturing Growth Mahayana All allies within 15 gain a buff that increases
the HP recovered from Healing effects by 20% and
HP recovered from consumable items by 30% for 30 min.
Riot of Flowers Mahayana Increases the damage dealt by allies 15 m. around you against monsters
by 20% for 30 min. This effect stacks with other damage increasing effects.

Effects will end when you change maps.

Regrowth Mahayana Seals the souls of all allies within 15 m., returning them to
their bodies should they die within 30 min.
EXP loss upon resurrection is reduced by 95%.
Characters resurrect with 50% HP and MP.
Aura of Rejuvenation Mahayana All allies within 20 m. will be healed every 3 sec. over 12 sec.
Allies will recover 25% of the Hun Ling’s Base Matk plus 783 in HP per tick.

Use requires 1 Chi

Soulsight Mahayana Detects all Stealthed units within 50 m.
After 6 sec. all Stealthed enemies within 25 m. with
Level lower than the Hun Ling will be forced out of Stealth.
Shining Spring     Sublime Healing light trickles down like a spring, healing the
target for 330 plus 30% of base Matk HP.

True: 25% chance to remove abnormal states on the target.
Dark: 20% chance to gain 25 Vigor.

Lifesight Immortal or Demon Discover the weak points in your target’s life force, making your
next attack a Critical hit. Effect must be spent within 10 sec.
Some skills do not trigger this effect.

Use requires 50 vigor

Vital Spark Immortal or Demon Light trickles onto the target, restoring 1200
plus 50% of Base Matk of HP.
Target’s Max HP is increased by 8% for 8 sec.
Blighted Mote Immortal or Demon Strikes the target for 250% of base
Matk plus 3500 in Wood damage.
Target’s Max HP is decreased by 8% for 8 sec.

 

 

PRIMAL SKILLS:

 

Skill Required Cultivation Description
Σ Lysing Mahayana Overpower your summoned plant with nature’s fury, causing all plants within 26.5 meters of the target to violently explode. Deals damage and causes additional effects based on the plant types.
The range of each plant’s explosion is 10 meters.
ɸ Devil Chihyu Sublime Summon an elemental guardian to protect you. The Devil Chihyu attacks your enemies, dealing physical damage. You can use Energy Leech to draw power from your Devil Chihyu to increase your Physical Defense by 100% and your Critical Rate by 30% for 20 seconds. The Devil Chihyu uses its own Chi to use skills. You can use Transference to convert your Mana into Chi for the Devil Chihyu.
True: reduces the Mana cost by 10%. Grants the Devil Chihyu the Boost skill. Increases the Devil Chihyu’s attributes.
Ω Devil Chihyu Diabolic Summon an elemental guardian to protect you. The Devil Chihyu attacks your enemies, dealing physical damage. You can use Energy Leech to draw power from your Devil Chihyu to increase your Physical Defense by 100% and your Critical Rate by 30% for 20 seconds. The Devil Chihyu uses its own Chi to use skills. You can use Transference to convert your Mana into Chi for the Devil Chihyu.
Dark: generates 30 Chi. Grants the Devil Chihyu the Boost skill. Increases the Devil Chihyu’s attributes.
ɸ Swirling Mist Sublime Conjure a ball of condensed mist to strike all enemies within 10 meters of your target, dealing base magic damage plus 6018 as Wood damage and applying the Mist’s Grasp status. When the target’s Health is below 60%, Mist’s Grasp will activate for 6 seconds, dealing base magic damage plus 4300 as Wood damage. Mist’s Grasp lasts 45 seconds or until activated.
True: increases the damage of Mist’s Grasp by 1800.
Ω Swirling Mist Diabolic Conjure a ball of condensed mist to strike all enemies within 10 meters of your target, dealing base magic damage plus 6018 as Wood damage and applying the Mist’s Grasp status. When the target’s Health is below 60%, Mist’s Grasp will activate for 6 seconds, dealing base magic damage plus 4300 as Wood damage. Mist’s Grasp lasts 45 seconds or until activated.
Dark: has a 25% chance to reduce the target’s Wood Resistance by 15% for 6 seconds.
Σ Storm Dance Immortal / Demon Blast your enemy with the power of a raging hurricane, dealing base magic damage plus 250% of weapon damage plus 8776 as Wood damage. Lowers the target’s maximum Health by 8% for 8 seconds. Has a chance to reduce the cooldown of your next Absorb Soul within 6 seconds by 50%. The chance to reduce the cooldown is up to 50%, based on your Soulforce.

 

Homestead Skills:

 

Skill Required Cultivation Description
Σ Spellbound Sting Mahayana Summon plants to attack your enemies.

Restraining Vine reduces speed by 40%
and Attack by 20% for 6 sec.
Spore Explosion deals damage and may muddle,
frighten, or slow for 12 sec.

Binding Root reduces Attack
and casting speeds by 40%
and Defensess by 20% for 6 sec.
Spore Explosion deals damage and may slow, weaken, distract, or stupefy for 18sec.

♊ Spirit of Hun Ling Mahayana Summon the spirit of the ancient Hun Ling to protect you. 80% of damage dealt to you will be redirected
to the Voidbringer. The Voidbringer explodes when
it dies, hitting all enemies within 10 meters and
dealing 300% of your base magic attack as Wood damage.
You can use Manifest Avatar to draw power from the
Voidbringer to increase your Magic attack by 200%,
your Physical and Magic Defenses by 100%, and your
Critical Rate by 30% for 20 seconds.

The Voidbringer lasts for 15 seconds. It does not
explode if it is unsummoned or its time expires.

Ω Dark Nature’s Wrath Infernal Conjure thorny vines to choke your target,
dealing 24 times your weapon damage plus
8500 as Wood damage. Has a chance to
silence and freeze the target.

Costs 2 Chi.

Demon version has a 25% chance to increase
the damage taken by the target for 9 seconds.

Φ True Nature’s Wrath Enlightened Conjure thorny vines to choke your target,
dealing 24 times your weapon damage plus
8500 as Wood damage. Has a chance to
silence and freeze the target.

Costs 2 Chi.

Immortal version deals an additional 1500 damage.

Σ Lifesight Immortal Examine your enemy for flaws and weaknesses, guaranteeing that your next 3 hits within 10seconds will be a critical strike. May not work with all skills.

Costs 50 Vigor.