![[PW][Bulk]-Races-and-Class-Update-HUN-LINGxxx](http://perfectworld-ph.playpark.com/wp-content/uploads/2021/01/PWBulk-Races-and-Class-Update-HUN-LINGxxx.jpg)
Attack Type: Magic / Summon
Weapon Type: Pataka, Glaive, Magic Sword, Wand
Skills:
Skill Name | Required Cultivation | Description |
Ivy Ring | Steadfast | Release a circle of ivy vines, striking the target for 100% base Matk plus 723 in Wood damage. Target’s MSpd is reduced by 30% and Spirit Strike deals double damage to the target for the next 12 sec. True: 20% chance to gain 30 Vigor on a successful hit. |
Azure Mists | Steadfast | Summons a murky mist around the target, which attacks after the target’s HP drops to 60% or below. Targets takes base Matk plus 1992.2 in Wood damage over 9 seconds. Azure Mists lasts up to 45 seconds if not triggered. True: Damage over time is increased by an additional 800. |
Avatar of the War Lord | Steadfast | Summons the Avatar of the War Lord to battle at your side. The War Lord deals Physical damage. Manifesting this Avatar increases your Def by 100% of base value and increase your Crit rate by 25% for 20 sec. Using the Avatar’s skills costs MP. True: MP cost reduced by 10%. |
Heal Avatar | Steadfast | Heals the active Avatar for 540 plus 30% of Base Matk in HP. |
Curtain of Petals | Cunning | The target is blessed with a curtain of petals. Whenever the target is damaged, 714 plus 30% of the caster’s Matk in HP is recovered over 9 sec. Blessing lasts for 1 min. True: 35% chance to recover 280 MP over 6 sec. |
Stinging Thorn | Cunning | Summons a Stinging Thorn on your target. The Stinging Thorn deals Physical damage. Stinging Thorn causes 4 times Atk in Physical Damage when detonated with Spore Explosion. Stinging Thorn lasts up to 1 min. |
Verdant Aura | Cunning | The guardian of nature is likewise protected by nature. Wood, Water and Physical Def is increased by an additional 8% for 30 min. True: Physical Def increased by an additional 10%. |
Energy Transference | Cunning | Transfers up to 4100 MP to the summoned Avatar. You can channel this skill for up to 20 sec. Use the skill to cancel MP transference. |
Binding Root | Cunning | Summons a Binding Root on the target. The Binding Root reduces the ASpd and Casting Speed of enemies near the target by 40% and their Def by 20% for 6 sec. Binding Root causes damage and has a great chance of reducing the ASpd and Casting Speed of nearby enemies when detonated with Spore Explosion. Binding Root lasts for up to 1 min. |
Spirit Strike | Attuned | Channels the wrath of nature into the target, causing Physical damage to Player characters equal to 125% of Base Matk plus 2270, or to Monsters equal to 200% of Base Matk plus 4484.5. Spirit Strike will never Critically hit. True: Using the skill generates 10 additional vigor. Dark: 80% chance to interrupt target’s Spellcasting. |
Reincarnation | Attuned | Prepares the target’s spirit for reincarnation. If the target dies within the next 30 min., he can automatically resurrect. EXP loss is reduced by 80%. Target resurrects with 50% HP. True: EXP loss is reduced by 95%. |
Avatar of the Storm Mother | Attuned | Summons the Avatar of the Storm Mother to battle at your side. The Storm Mother deals Magic damage. Manifesting this Avatar increases your MDef by 50% of base value and increase your Matk by 150% for 20 sec. True: MP Cost reduced by 10%. |
Restraining Vine | Attuned | Summons a Restraining Vine on the target. The Restraining Vine reduces the MSpd of enemies near the target by 40% and their Atk by 20% for 6 sec. Restraining Vine causes damage and has a great chance of reducing the MSpd and Atk of nearby enemies when detonated with Spore Explosion. Restraining Vine lasts up to 1 min. Use requires 30 vigor |
Spore Explosion | Attuned | Causes a summoned plant on a target within 26.5 m to explode. The most recently summoned plant on the target explodes and releases its spores, dealing a fixed amount of damage and causing additional effects depending on the summoned plant. You must select a target in order to cast this spell. The explosion affects targets within 10 m. of the primary target. |
Avatar of the Life Giver | Lucid | Summons the Avatar of the Life Giver to battle at your side. The Life Giver defends and absorbs damage for allies. Manifesting this Avatar creates a Shield that absorbs 4000 damage and a 4500 HP Curtain of Petals effect. State lasts 30 sec. True: MP Cost reduced by 10%. |
Sleeping Blossom | Lucid | Summons a Sleeping Blossom on the target. All enemies near the target are put to Sleep for 6 sec. Sleeping Blossom causes damage and has a great chance of putting nearby enemies to Sleep for 13 sec when detonated with Spore Explosion. Sleeping Blossom lasts for up to 1 min. Use requires 30 vigor. |
Wood Mastery | Lucid | Damage of all Wood Arts is increased by 20%.
True: Damage of all Wood arts is increased by 25%. |
Winds of the Wild | Enigmatic | Sacrifice a little bit of vigor to summon the Winds of the Wild, to blow across all enemies within 14 m. of the caster, dealing 100% of base Matk plus 2425.2 in Wood damage. There is a chance to temporarily Seal and Paralyze affected targets. Use requires 30 vigor True: MSpd of all affected targets is reduced by 70% for 3 sec. |
Lifegiving Mist | Enigmatic | Heals all allies within 20 m. for 720 plus 18% of Matk HP. True: MP Cost reduced by 15%. |
Life Bloom | Enigmatic | Summons a Life Bloom on the target. The Life Bloom heals nearby allies for 125 every 2 sec. Amount healed is increased by the caster’s Matk. Life Bloom lasts for up to 1 min. Life Bloom cannot be detonated with Spore Explosion. |
Windstorm | Forbidding | Summon a raging tempest of wind and rain, dealing 100% of base Atk plus 3493.8 in Wood damage. Affected targets are knocked back 12 m. Use requires 30 vigor True: 25% chance to consume 0 Vigor. |
Manifest Avatar | Forbidding | Imbues the caster with the manifestation of the Avatar. The effect of this skill depends on the active Avatar at the time. Additionally, you are immune to Stun or Paralyze effects for 6 sec. Use requires 1 Chi True: Immunity to Stun and Paralyze duration increased by an additional 3 sec. |
Vital Bloom | Forbidding | Summons a Vital Bloom on the target. The Vital Bloom heals nearby allies for 100 HP initially, then heals for an additional 50 per 1 sec., stacking up to 20 times. Vital Blossom cannot be detonated with Spore Explosion. Use requires 1 Chi. |
Flow of Nature | Forbidding | Become one with the flow of nature, reducing Casting Time by 20% and increasing MDef by 100%. for 8 sec. Use requires 30 vigor. True: 25% chance to refresh True Flow of Nature’s cooldown upon use. |
Nature’s Wrath | Sinister | Causes the very earth to rear in anger, attacking the target for 12 times of base Matk plus 6500 in Wood damage. Chance to Seal and Paralyze the target. Use requires 2 Chi. True: Damage increased by an additional 1500. |
Avatar of the Chaos Bringer | Sinister | Summons the Avatar of the Chaos Bringer to battle at your side. The Chaos Bringer does powerful Fire damage but remains for only 20 sec. Avatar’s skills do not consume MP. Manifest Avatar has no effect when the Chaos Bringer is active. Use requires 2 Chi. True: MP Cost reduced by 10%. |
Rapture | Mahayana | MP Cost: 100 Cast Time 2.0 sec. Invoke: 1.0 sec. Cooldown: 5.0 min. Weapon Restrictions: Mystic Instrument, Unarmed Esteem: Mahayana The Hun Ling celebrates the gift of nature, |
Barkskin | Mahayana | All damage received is reduced by 50%, but caster is unable to move for 8 sec. Use requires 30 vigor. |
Reflecting Prism | Mahayana | By placing spiritual prisms around the target, the Hun Ling can redirect a portion of healing effects (Including Amulet effects) from the target enemy to her for 15 sec. The amount of Healing redirected depends on Caster’s and affected targets’ Spirit and is about 25% on average. Against players of equal level, the healing redirected is about 15%-35%. Reduced effect against targets 5 or more levels above the caster. Effective range of effect is 45 m. |
Deflecting Prisms | Mahayana | By placing spiritual prisms around the target, the Hun Ling can redirect a portion of healing effects (Including Amulet effects) from the target enemy to her for 40 sec. The amount of Healing redirected depends on Caster’s and affected targets’ Spirit and is about 30% on average. Against players of equal level, the healing redirected is about 20%-40%. Reduced effect against targets 10 or more levels above the caster. Effective range of effect is 45 m. |
Nurturing Growth | Mahayana | All allies within 15 gain a buff that increases the HP recovered from Healing effects by 20% and HP recovered from consumable items by 30% for 30 min. |
Riot of Flowers | Mahayana | Increases the damage dealt by allies 15 m. around you against monsters by 20% for 30 min. This effect stacks with other damage increasing effects. Effects will end when you change maps. |
Regrowth | Mahayana | Seals the souls of all allies within 15 m., returning them to their bodies should they die within 30 min. EXP loss upon resurrection is reduced by 95%. Characters resurrect with 50% HP and MP. |
Aura of Rejuvenation | Mahayana | All allies within 20 m. will be healed every 3 sec. over 12 sec. Allies will recover 25% of the Hun Ling’s Base Matk plus 783 in HP per tick. Use requires 1 Chi |
Soulsight | Mahayana | Detects all Stealthed units within 50 m. After 6 sec. all Stealthed enemies within 25 m. with Level lower than the Hun Ling will be forced out of Stealth. |
Shining Spring | Sublime | Healing light trickles down like a spring, healing the target for 330 plus 30% of base Matk HP. True: 25% chance to remove abnormal states on the target. |
Lifesight | Immortal or Demon | Discover the weak points in your target’s life force, making your next attack a Critical hit. Effect must be spent within 10 sec. Some skills do not trigger this effect. Use requires 50 vigor |
Vital Spark | Immortal or Demon | Light trickles onto the target, restoring 1200 plus 50% of Base Matk of HP. Target’s Max HP is increased by 8% for 8 sec. |
Blighted Mote | Immortal or Demon | Strikes the target for 250% of base Matk plus 3500 in Wood damage. Target’s Max HP is decreased by 8% for 8 sec. |
PRIMAL SKILLS:
Skill | Required Cultivation | Description |
Σ Lysing | Mahayana | Overpower your summoned plant with nature’s fury, causing all plants within 26.5 meters of the target to violently explode. Deals damage and causes additional effects based on the plant types. The range of each plant’s explosion is 10 meters. |
ɸ Devil Chihyu | Sublime | Summon an elemental guardian to protect you. The Devil Chihyu attacks your enemies, dealing physical damage. You can use Energy Leech to draw power from your Devil Chihyu to increase your Physical Defense by 100% and your Critical Rate by 30% for 20 seconds. The Devil Chihyu uses its own Chi to use skills. You can use Transference to convert your Mana into Chi for the Devil Chihyu. True: reduces the Mana cost by 10%. Grants the Devil Chihyu the Boost skill. Increases the Devil Chihyu’s attributes. |
Ω Devil Chihyu | Diabolic | Summon an elemental guardian to protect you. The Devil Chihyu attacks your enemies, dealing physical damage. You can use Energy Leech to draw power from your Devil Chihyu to increase your Physical Defense by 100% and your Critical Rate by 30% for 20 seconds. The Devil Chihyu uses its own Chi to use skills. You can use Transference to convert your Mana into Chi for the Devil Chihyu. Dark: generates 30 Chi. Grants the Devil Chihyu the Boost skill. Increases the Devil Chihyu’s attributes. |
ɸ Swirling Mist | Sublime | Conjure a ball of condensed mist to strike all enemies within 10 meters of your target, dealing base magic damage plus 6018 as Wood damage and applying the Mist’s Grasp status. When the target’s Health is below 60%, Mist’s Grasp will activate for 6 seconds, dealing base magic damage plus 4300 as Wood damage. Mist’s Grasp lasts 45 seconds or until activated. True: increases the damage of Mist’s Grasp by 1800. |
Ω Swirling Mist | Diabolic | Conjure a ball of condensed mist to strike all enemies within 10 meters of your target, dealing base magic damage plus 6018 as Wood damage and applying the Mist’s Grasp status. When the target’s Health is below 60%, Mist’s Grasp will activate for 6 seconds, dealing base magic damage plus 4300 as Wood damage. Mist’s Grasp lasts 45 seconds or until activated. Dark: has a 25% chance to reduce the target’s Wood Resistance by 15% for 6 seconds. |
Σ Storm Dance | Immortal / Demon | Blast your enemy with the power of a raging hurricane, dealing base magic damage plus 250% of weapon damage plus 8776 as Wood damage. Lowers the target’s maximum Health by 8% for 8 seconds. Has a chance to reduce the cooldown of your next Absorb Soul within 6 seconds by 50%. The chance to reduce the cooldown is up to 50%, based on your Soulforce. |
Homestead Skills:
Skill | Required Cultivation | Description |
Σ Spellbound Sting | Mahayana | Summon plants to attack your enemies.
Restraining Vine reduces speed by 40% Binding Root reduces Attack |
♊ Spirit of Hun Ling | Mahayana | Summon the spirit of the ancient Hun Ling to protect you. 80% of damage dealt to you will be redirected to the Voidbringer. The Voidbringer explodes when it dies, hitting all enemies within 10 meters and dealing 300% of your base magic attack as Wood damage. You can use Manifest Avatar to draw power from the Voidbringer to increase your Magic attack by 200%, your Physical and Magic Defenses by 100%, and your Critical Rate by 30% for 20 seconds. The Voidbringer lasts for 15 seconds. It does not |
Ω Dark Nature’s Wrath | Infernal | Conjure thorny vines to choke your target, dealing 24 times your weapon damage plus 8500 as Wood damage. Has a chance to silence and freeze the target. Costs 2 Chi. Demon version has a 25% chance to increase |
Φ True Nature’s Wrath | Enlightened | Conjure thorny vines to choke your target, dealing 24 times your weapon damage plus 8500 as Wood damage. Has a chance to silence and freeze the target. Costs 2 Chi. Immortal version deals an additional 1500 damage. |
Σ Lifesight | Immortal | Examine your enemy for flaws and weaknesses, guaranteeing that your next 3 hits within 10seconds will be a critical strike. May not work with all skills.
Costs 50 Vigor. |