They can disappear at will, and employ their stealth to deal explosive damage to their opponents.
Xi Shou’s are the only melee class that increases their strength with their dexterity
Xi Shou’s are the only melee class that increases their strength with their dexterity
Attack Type: Melee
Weapon Type: Dagger
Xi Shou
Skill | Channel | Cast | Cooldown | Chi cost | Before Adjustment | After Adjustment |
---|---|---|---|---|---|---|
True Tidal Mind Dark Tidal Mind | 0.1 | 1.6 | 120 | -10 | Increases your chance to resist negative status effects by 60% and chance to resist damage by 35%, lasts for 60 seconds. Tidal Mind: Has 66% chance to resist negative status Tidal Mind: Has 40% chance to resist damage | Upgrade True Tidal Mind and Dark Tidal Mind to Ex Tidal Mind Channel: 0.1 seconds Cast: 0.9 seconds. Cooldown: 120 seconds Chi Gained: 10 Increases your chance to resist negative status effects by 60% and chance to resist damage by 35%, lasts for 60 seconds. Golden Glyph: Gain 1/2/3/4 Hit Charge Verdant Glyph: Remove Damage dodge, has a 100% chance to resist effects, lasts for 25/30/35/40 seconds Sanguine Glyph: Remove original effects. Invincible for 4/6/8/10 seconds Argent Glyph: Generates 15/20/25/30 Chi after use. |
Ex Shadow Step | Instant | 15 | 10 | Step through the shadows, instantly moving to the target's location and freezing them for 1 second. Unavailable in certain areas. Golden Glyph: Costs 40 Chi, freezes for 2 seconds, generates 10/20/30/40 Chi Verdant Glyph: Costs 40 Chi, freezes for 2 seconds, consumes all Hit Charges, each Hit Charge increases 1 second of freeze time, generates 10/20/30/40 Chi Ethereal Glyph: Costs 40 Chi, freezes for 2 seconds, consumes all Hit Charges, each Hit Charge has a 17% chance to paralize the target for 1 second, generates 10/20/30/40 Chi Sanguine Glyph: Costs 40 Chi, freezes for 2 seconds, consumes all Hit Charges, each Hit Charge costs 10 Chi, generates 10/20/30/40 Chi Argent Glyph: Costs 40 Chi, freezes for 2 seconds, consumes all Hit Charges, each Hit Charge a 17% chance to activate Stealth, generates 10/20/30/40 Chi. | Costs 0 Chi to cast Golden Glyph: Freezes for 2 seconds, generates 5/10/15/20 Chi Verdant Glyph: Cooldown 14/11/8/514/11/8/5 seconds Ethereal Glyph: Paralizes for 1 second, generates 5/10/15/20 Chi Sanguine Glyph: Freezes for 2 seconds, gaines 2 Hit Charges, Cooldown 30/25/20/15 seconds Argent Glyph: Freezes for 2 seconds, costs all Hit Charges, each Hit Charge a 17% chance to activate Stealth, generates 5/10/15/20 Chi. |
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Ex Venom Slash | 0.4 | 0.9 | 30 | 30 | Deals Physical Damage to enemies in front of you and poisons them, deals Wood Damage in 30 seconds. Ethereal Glyph: Consumes all Hit Charges, each Hit Charge deactivate enemies' Helmets for 0.6/0.9/1.2/1.5 seconds | Ethereal Glyph: Deactivate enemies' Helmets for 2/4/6/8 seconds |
Ex LifeStraggler | 0 | 1.4 | 1.4 | -10 | Thrust twice into your enemy, dealing base physical damage. Reduces the target's Attack Rate by 125% for 30 seconds. Lowers the target's maximum Health by 10% for 10 seconds. Gains 1 Hit Charge. Golden Glyph: Removes Attack Rate increase and Maximum HP decrease, plus 240%/360%/480%/600% of weapon damage Verdant Glyph: Removes Attack Rate increase and Maximum HP decrease, gains 2 Hit Charges, plus 120%/180%/240%/300% of weapon damage Ethereal Glyph: Reduces Attack Rate by 180%/220%/260%/300% Sanguine Glyph: Cooldown changes to 1 second. Removes Attack Rate increase and Maximum HP decrease, plus 10%/40%/70%/100% of weapon damage Argent Glyph: Removes Attack Rate increase and Maximum HP decrease, consumes all Hit Charges, plus 240%/360%/480%/600% of weapon damage, each Hit Charge increases 40%/60%/80%/100% of weapon damage | Thrust twice into your enemy, dealing base physical damage. Lowers 50% of targets' gear value. Gains 1 Hit Charge. Golden Glyph: Removes Defense-breaking Effect, plus 240%/360%/480%/600%of weapon damage Verdant Glyph: Removes Defense-breaking Effect, gains 2 Hit Charges, plus 120%/180%/240%/300% of weapon damage Ethereal Glyph: Lowers 60%/70%/80%/90% of targets' Physical Defense Sanguine Glyph: Cooldown changes to 0.7 seconds, removes Magic Defense Effect, deals 85%/90%/95%/100% of base physical damage Argent Glyph: Removes Defense-breaking Effect, consumes all Hit Charges, plus 240%/360%/480%/600% of weapon damage, each Hit Charge increases additional 40%/60%/80%/100% of weapon damage |
True Thirst for Blood Dark Thirst for Blood | 1.8 | 2.4 | 15 | -10 | Empowers all allies within 10 meters. While empowered, the targets will be healed for 2% of all damage dealt by their melee attacks. Lasts 60 minutes. Bloodpaint: Healing increases to 3%. BIoodpaint: Self Dodge increases by 50%, lasts for 18 seconds | Empowers all allies within 10 meters. While empowered, the targets will be healed for 2% of all damage dealt by their melee attacks. Increases your damage against non-player targets by 20%. Lasts 60 minutes. |
Divine | 0.4 | 2.5 | 30 | 200 | Stuns the target for 6 seconds, dealing Physical Damage. Sanguine Glyph: Consumes all Hit Charges, each Hit Charge stuns for additional 1 second, increasing damage by 120%/130%/140%/150% | Sanguine Glyph: The first cast only, dealing 50% of base attack plus 190% of weapon damage plus 3749. Consumes all Hit Charges. Each Hit Charge stuns for additional 1 second, increasing damage by 120%/130%/140%/150% |